Inverse Kinematics need for Arms, Legs, Head and Hips. So would be easyer to create animations for any variation of Av heights.
Specific IK bones could be triggered by scripting to move to certain prim or Bone of another Avatar, this would make animations much more imersive and smooth, avoiding cliping or wrong positioning of limbs, head and hips.
Some specifications would be needed, as how far should the IK BONE stays from target, and what speed it should move to that target.
Project Bento Feedback Thread
in Building and Texturing Forum
Posted
Inverse Kinematics need for Arms, Legs, Head and Hips. So would be easyer to create animations for any variation of Av heights.
Specific IK bones could be triggered by scripting to move to certain prim or Bone of another Avatar, this would make animations much more imersive and smooth, avoiding cliping or wrong positioning of limbs, head and hips.
Some specifications would be needed, as how far should the IK BONE stays from target, and what speed it should move to that target.
PLEASE INVERSE KINEMATICS NOW!
Love you all =* ♥