welcome mesh, goodbye prims? in Mesh Posted June 13, 2011 Hmm a very interesting observation. I wonder if we can all do what is right for the rendering cost versus the prim limit? A fine line to tread, but as most would (& should) agree, lower prim count isn't necessarily always better than render cost. I for one am willing to give the ass to every megaprim I own if the 64mtr prim comes in, though that is a side issue lol Thanks for a well thought out post, too many kneejerk reactions at times, so yours is a refreshing change
welcome mesh, goodbye prims?
in Mesh
Posted
Hmm a very interesting observation. I wonder if we can all do what is right for the rendering cost versus the prim limit?
A fine line to tread, but as most would (& should) agree, lower prim count isn't necessarily always better than render cost.
I for one am willing to give the ass to every megaprim I own if the 64mtr prim comes in, though that is a side issue lol
Thanks for a well thought out post, too many kneejerk reactions at times, so yours is a refreshing change