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Sixx Yangtz

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Posts posted by Sixx Yangtz

  1. So on a couple occasions (due to RL workload) I've been unable to log in and pay weekly teir so of course objects were returned to me but when that happens its returned as ONE compact object.

    Is there a place I can go to rez this object (knowing that there will be a lot of objects that actually rez with high prim count) so that I can then take each object separately to get them back in the right folders?

     

  2. Trying to learn avastat add on that i just loaded and the left side bar has disappeared that allowed me to subdivide mesh object among other things? Anyone know how to bring this back?
  3. New with Avastar add on for blender. I used a defalt rigged avatar to give it a specific pose but mow i want to freeze the body to use it as a collision point only. Ill be deleting it afterwards. Can anyone point me out to a tutorial on doing this ?
  4. 1. Are there any suggested tutorials (step-by-step are my preferred) in importing both male & female avatar body to be used as a collision object?

     

    2. After the import from my above question, are there other tutorials with importing a .bvh file (static pose) so that the above avatar(s) armature reflect the pose I had made from an outside software?

     

    I'm new to learning mesh and have just went through the basics in creating simple objects but now ready to apply these objects to an avatar for fitting purposes but I really need to have them in specific poses.  Suggestions?

  5. oh wow! I didn't even know that was an option!  Here you go....

     

    I'm gonig to try getting down and cleaning out my cpu, I'm sure it's a mess.  It sounds like I may have a heat issue since I know it worked like butter before.    Let me know if anyone see's anything else that stands out.  Again thanks for your comments so far!  <3

     

    Firestorm 4.6.7 (42398) Aug 11 2014 23:19:39 (Firestorm-Release) with Havok support
    Release Notes

    CPU: Pentium® Dual-Core  CPU      E5500  @ 2.80GHz (2800.04 MHz)
    Memory: 4096 MB
    OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: AMD Radeon HD 5700 Series

    Windows Graphics Driver Version: 8.17.0010.1280
    OpenGL Version: 4.2.12874 Compatibility Profile Context 14.100.0.0

    RestrainedLove API: (disabled)
    libcurl Version: libcurl/7.24.0 OpenSSL/1.0.1h zlib/1.2.5 c-ares/1.10.0
    J2C Decoder Version: KDU v7.4
    Audio Driver Version: FMOD Ex 4.44.32
    Qt Webkit Version: 4.7.1 (version number hard-coded)
    Voice Server Version: Not Connected
    Settings mode: Firestorm
    Viewer Skin: Firestorm (Grey)
    Font Used: Deja Vu (96)
    Draw distance: 128
    Bandwidth: 500
    LOD factor: 2
    Render quality: Medium (3/7)
    Texture memory: 512 MB (1)
    VFS (cache) creation time (UTC): unknown
    Built with MSVC version 1600

  6. So I'v NEVER had issues with any SL viewer, be it SL, Firestorm, etc..  Always had good performance.  I took about a 3 month break and came back with an issue of my viewer freezing after about 10 minuts of play.  Especially at populated places, the lag becomes so terrible and freezes my whole computer up?  Any suggestions?  I've searched this blog and had done a few of the common suggetions such as clean install with no luck. :(

  7. I made a mesh cloth item in Blender. I used a mesh plane, subdivided about 30 cuts and draped it over a collision object.  Exported as a collda file.  Imported into SL and I got this below....  Looks great and happy with it! 

    Snapshot_001.jpg

    However,  when I apply a texture I bought in SL (below, which is a green cloth texture)

    FL Seamless Terry Cloth Towel 07.jpg

    I get this... which if you can see closley it looks like the textures are being stretched?  Furthermore...

    Snapshot_002.jpg

    There seems to be 'sections' in my object where the texture has to be applied 3X to certain sections of the object?

    Snapshot_003.jpg

    What am I missing?  I've done this before and it worked beautifully but this is the first time I've worked with cloth/plane objects.  I'm new to blender and I've not ever textured inside of blender tho I know that's an option I'd rather texture in SL because I want to apply a script to change the texture to different colors. 


    Any thoughts?  lol

     

     

     

     

     

     

  8. I made a mesh cloth item in Blender. I used a mesh plane, subdivided about 30 cuts and draped it over a collision object.  Exported as a collda file.  Imported into SL and I got this below....  Looks great and happy with it! 

    Snapshot_001.jpg

    However,  when I apply a texture I bought in SL (below, which is a green cloth texture)

    FL Seamless Terry Cloth Towel 07.jpg

    I get this... which if you can see closley it looks like the textures are being stretched?  Furthermore...

    Snapshot_002.jpg

    There seems to be 'sections' in my object where the texture has to be applied 3X to certain sections of the object?

    Snapshot_003.jpg

    What am I missing?  I've done this before and it worked beautifully but this is the first time I've worked with cloth/plane objects.  I'm new to blender and I've not ever textured inside of blender tho I know that's an option I'd rather texture in SL because I want to apply a script to change the texture to different colors. 


    Any thoughts?  lol

     

     

     

     

     

     

  9. I brought in a rigged male shape that I can pose.  I want to use it as a collision object to drape a mesh plain over then delete the rigged male shape out later. 


    I've done this before using the standard default cube and it works perfect but when I use the rigged male shape the plain just goes right through it and does not form around like it should?  Yes I have the shape set as a collision.


    I got the rigged male shape from TurboSquid, I did not make it but having set it as a collsion is there other settngs that need to be done if its rigged or does that have anything to do with it?


    Lost

  10. I brought in a rigged male shape that I can pose.  I want to use it as a collision object to drape a mesh plain over then delete the rigged male shape out later. 


    I've done this before using the standard default cube and it works perfect but when I use the rigged male shape the plain just goes right through it and does not form around like it should?  Yes I have the shape set as a collision.


    I got the rigged male shape from TurboSquid, I did not make it but having set it as a collsion is there other settngs that need to be done if its rigged or does that have anything to do with it?


    Lost

  11. Since rim lighting is something you can't really photoshop well into a picture I was hoping someone might be familiar with an already tutorial out there that covers this process?  I've worked with light projectors for a while and can't get it right.  I was hoping someone might already have something put together that demonstraits the positioning of light projectors, windlight settings, etc... that can direct me how to pull this off?  I'm wanting to get a hard rim lighting effect on an avatar head, shoulders, etc.. 

  12. Since rim lighting is something you can't really photoshop well into a picture I was hoping someone might be familiar with an already tutorial out there that covers this process?  I've worked with light projectors for a while and can't get it right.  I was hoping someone might already have something put together that demonstraits the positioning of light projectors, windlight settings, etc... that can direct me how to pull this off?  I'm wanting to get a hard rim lighting effect on an avatar head, shoulders, etc.. 

  13. Know where I can purchase a full perm write in the sand snow script?  Allowing users to write what they want (to a limit of course) and it will appear on a prim?  Prefereable with darker text.  I don't want it for sand or snow but like on a chalk board.  I'm willing to buy I just can't seem to find anything on the MP unless I'm searching it wrong?

  14. So if I purchase a fullperm prim or mesh off the marketplace for the purpose of texturing it myself the way I want, is there a way i can somehow bring that "object" into another software to texture it in more detail?  i.e. photoshop?  What do most people use?


    I've tried bringing in a shadow texture on some items that the designer provided into photoshop but even then it seems to be difficult to really texture text or on something that is "flattened" when it's suppose to be in its 3D shape?

    Am I making any sense?  How do most people approach this?

  15. Thanks for the suggestions.  Turns out I found the Quick Edit thing, but now the "apply" function doens't apply, it just remains as is. ugh so frustrating when you're a noob!  lol

  16. 1.  When I bake shadows I get this using Blender 2.6...

    http://grabilla.com/02b12-e2cc3a84-4f89-418b-ac09-41c84d197914.png

    Its all pixalated, not the smooth surface it's suppose to be?  I followed a tutorial but not sure what I"m doing wrong?

     

    2. Also, where do I find the "Quick Edit" or "Quick Project" in 2.6?  I watched a tutorial on this but when i have my paint side bar open I can't find it anywhere?  Is it an add on?  I looked and couldn't find it either?

     

    :matte-motes-frown:

  17. Again, I have to preface I'm a noob :matte-motes-little-laugh:

    I made a shirt and applied a cool cloth modifer and love how it turned out.  However, how can i "freeze" it so I can continue editing it in this state?  Right now it only shows the final cloth effect when I play the frames. I'd like to edit some parts of some of the effects after what the cloth modifer provided it?

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