Hey there guys! I'm kinda new to created mesh in sl and so I figured I would ask for some help. Currently I'm using Blender 2.71 to make my models and rigging them with Rigify, a bulit in plug-in for blender. Anyways the point is I believe that I have everything rigged correctly and when I export it to collada (.dae) everything seems to go fine since I have both the rig selected and my model when I export. When I go to upload it to sl I don't get an option to check the "Skins weights" or "Joints" boxes. So in turn all I have is my textured model in a T pose with no rigging. Any ideas would be great! Thanks in advance Monkey.