Tony Leistone
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Posts posted by Tony Leistone
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hold shift, then hit X,
zero will appear in front of your texture, save your blend file, and reopen and its gone.
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i also have had problems uploading mesh at times, only advice i can give is
only use the sl linden lab viewer for uploading mesh, i've had problems with firestorm viewer not uploading correctly, i have not tried the latest releases of firestorm,
make sure you unwrap your mesh
and also for multi mesh uploads, make sure to rename each uvmap a different name, uvmap1, uvmap2, etc before uploading,
i've had error messages when i try to use the same complicated mesh as my physics shape, but if i use a simple physics shape with alot less vertices, it seems to upload with no problems, dont know why this happens
Eliminating textures from UV dropdown list
in Mesh
Posted
in the uv/image editor, display the texture you want to remove,
hold shift, then click the X to unlink the image datablock,
in the dropdown browse images, zero will appear in front of the texture
it only works on one texture at a time,
dont display again the texture to be deleted, in the uv/image editor window.
just save, close and reopen
yes it is inconvenient, but for now that seems to be the only way.