Jump to content

Tony Leistone

Resident
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Tony Leistone

  1. in the uv/image editor, display the texture you want to remove,
    hold shift, then click the X to unlink the image datablock,
    in the dropdown browse images, zero will appear in front of the texture
    it only works on one texture at a time,
    dont display again the texture to be deleted, in the uv/image editor window.
    just save, close and reopen
    yes it is inconvenient, but for now that seems to be the only way.

  2. i also have had problems uploading mesh at times, only advice i can give is

    only use the sl linden lab viewer for uploading mesh, i've had problems with firestorm viewer not uploading correctly, i have not tried the latest releases of firestorm,

    make sure you unwrap your mesh

    and also for multi mesh uploads, make sure to rename each uvmap a different name, uvmap1, uvmap2, etc before uploading,

    i've had error messages when i try to use the same complicated mesh as my physics shape, but if i use a  simple physics shape with alot less vertices, it seems to upload with no problems, dont know why this happens

×
×
  • Create New...