Akiko Manamiko
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Posts posted by Akiko Manamiko
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im the owner of a object but cant change the group
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i have a new pc with nvidia 780 gtx, in firestorm i can activate all graphic options but not in linden viewer.
the options are grey.
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when i login to my sim, i catch a animation, even when i wear "nothing" and that animation overwrites my ao partly.
thank you i know that wearing a ao is not nothing. with "nothing" i mean shape, skin, eys, eyebrows. but even so my avatar gets animated when i login to my sim. when i login to a other simi dont get animated, but when i TP to my sim its starts and it stays until i logout and login to a other sim. its so strange.
the animation comes from a baby carriage. its the push animation. i took the baby carriage back in my inventory before but the animation is still running on my sim. now i did > phoenix viewer > phoenix > animation explorer > stop+revoke but when i walk i still make the push animation. is that scrip in a lost prim on my sim or is it running independently?
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I like to move all 2782 prims on my sim 0.6451 down, how can i do that in a secure way? before i move less then 500 prims, but often some prims stuck.
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A stranger has build a object on my land, and i cant return it. its protected. how can i teturn it?
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waht happened when i rent a homstad sim adn the owner doesnt pay the tier
Land Impact
in Creation
Posted
Hello
I have a larg house 55 m to 25 m and 3 floors mad of 300 prims. I like to change the objects from prims to convex hull in order to reduce land impact. Should i link all prims in one step together? Or is it better to link only smaller parts, e.g. each side separate? Does it matter if i link them complex, in 2 or 3 steps, or should i link them in one step?
Kind regards Akiko
Thank you for the quick respose. I just would link cubes, no objects with scrips, no doors, stairs etc. (i already needed a rollback of my sim :( ) I could find the current size limit of linked objects, so my main question is: should i link smaller or bigger parts and in one step or encapsulated.