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Sora Skyward

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Posts posted by Sora Skyward

  1. 1 hour ago, Rolig Loon said:

    That is sort of weird.  If your avatar slides, usually it's because you parked yourself on a steep slope or something is pushing you (or, I suppose, because you found yourself inside the physics shape of some obstacle). I can't imagine why opening another program on your machine would make a difference at all, so I'm guessing it's a strange coincidence.  Very strange.

    No matter where i stand, weather be on flat land, anywhere on any sim. nothing to push me. This occurs every, single, time i open a different window.

    I forgot to mention. I preformed a clean install as well. this did not resolve the issue.

  2. When logged into SL and open another window for example: Google Chrome, and come back to SL viewer My avatar slides to the right. ?

    I don't understand what is causing this strange issue of avatar movement when going from one app to another on my computer.

    I tired removing ALL attachments on my avatar to make sure they were not causing the problem.

    Firestorm viewer (latest version)

  3. I am a resident of Canada. I want to take L earned from marketplace sails and take it out of Second life and into CAD, as a side income.

    I'm confused on the legal side of things. in my mind its no different then say. selling a used bicycle on kijji or something like that. but correct me if im wrong. do i need to register my business with the Canadian government? or pay taxes? ect?

  4. 4 hours ago, Qie Niangao said:

    It might be easier if you posted the source so we understood where the gaps are. I'm not sure, for example, if the difficulty is in knowing how to scale and offset on a face a texture full of digits ("making it move the Texture on the mesh face"). Thing is, Fenix just described that to you in words, and for this there are free open source scripts on Marketplace cited in the thread to which he linked, so you could use those off-the-shelf or as examples to develop your own code.

    And so I'm guessing this isn't the difficulty, but I'm not sure what it might be. (Maybe... llGetVel returns a vector, so probably you want llVecMag of that, or maybe you want to extract the forward component... and there's a bit of geometry in finding the heading from either the velocity or the vehicle rotation... but I doubt any of this is the problem either.)

     

    default
    {
    state_entry()
    {
    llListen(0,"","","");
    llSetTimerEvent(.25);
    }
    listen(integer channel, string name, key id, string msg)
        {
        if(msg == "reset ins")
        {
        llResetScript();
        }
    }
    timer()
    {
    vector pos = llGetPos();
    float vel = llVecMag(llGetVel());
    llSetText("Speed : " + (string)((integer)vel) + "\n" + "Alt : " + (string)((integer)pos.z) + "\n" +  "Hdg : " + (string)llRound(get_heading(-90))  + " " + "\n \n \n", <1,1,1>, 1);
    }
    on_rez(integer start_param)
        {
        llResetScript();
        }
    }

     

    I wrote this script to get Vel, altitude, and heading. Essentially  I want to convert the data that's in llSetText from the the code I posted to view that information on a 3 face mesh plane. So for example if my heading was 120 it would display the texture numbers 120 where face one would be 0, face 1, would be 2, and face 2 would be 0. I want to do the same for speed. Now Altitude would be a 4 face mesh to compensate for 0000 - 4096.

    I know how to script all this for hover text. Its not hard but what I don't understand how to take that information instead of using hover, make it move a Texture on a mesh Face.

    Yes I know that code gives a syntax error but you get the idea.

     

  5. Thank your for your long detailed reply Fenix Elderich. Unfortunately all of this information is about how to setup mesh faces, shich i already understand how to format correctly.

    What i do not understand is the LSL code involved in taking the speed or altitude and making it move the Texture on the mesh face accordingly.

  6. 1 hour ago, TechDave said:

    I scripted a wind I indicator.. inside a prim. I have it scripted to Touch and it gives wind direction and speed in Local Chat. Not what you're seeking... But from my inventory I can rez it on ground, attach to me as an outfit item, or Attach to display UI where it appears as a HUD. It works same in all positions.. touch give reading in Local. 

     

    From what it sounds like, that is just a prim you wear or rez with a touch_start to get the wind speed and direction and puts that data in local using llSay or the like. Im looking at non wearable hud but it would be linked to the cockpit of my jet and work on mesh faces with number for the heading, altitude, and velocity.

  7. 8 hours ago, Mollymews said:

    Sora, if you haven't already post this in Wanted on here.  Is quite a few scripters-for-hire who look for work in that forum

    I'm wanting to learn but may hire someone if no one is willing to help. I'm not looking for someone to make a script for me. I want to learn to make it myself.

  8. I would like to learn how to script a heads up display for a cockpit or maybe hire someone to do it.

    All im looking for would be:

    -Heading in degrees

    -Forward/Backwards velocity in m/s

    -Altitude in meters

    I know how to script all this for for hover text and its not that hard to do. However I want to do away with the hover text part of it and make an interactive cockpit heads up display like a modern jet fighter.

    The data for heading, speed, and altitude would be displayed on mesh with material IDs setup on them. It would be like digital clock display if that makes much since. I know how to do the grid arrangement of the numbers in the texture and mesh/uv the mesh that would make up the hud. It would half to work within a linkset.

    Im looking to specifically take llGetVel() on the X axis and display that data on a mesh plane with 3 materials IDs. Each material ID will have a number texture on it that will be changed using the offsets for textures. I need help on how to translate for example if llGetVel() returns the speed 15m/s the mesh plane will change the texture to show 015. for example.

    Any help would much appreciated.

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