Hello, I have just created a stool in 3ds Max 2013, and exported it using the built-in Autodesk Collada exporter. This is my first mesh creation and for a basic item the polygon count is huge, weighing in at 15,088 triangles. However, in the Second Life upload window the count initiallly exceeded 52,000, which had me completely confused. After reading a few posts relating to known issues I realised that having multiple materials in my scene was causing the count to balloon. I assigned just one material to all and tried to upload again. This improved matters, but the polygon count is still huge - exactly double the number of polygons in the scene, telling me there are 30,176 triangles. I have tried the OpenCOLLADA exporter but I believe 3ds Max 2013 is not yet supported. Although the polygon count in the upload window is correct (15,088), my UV maps don't save correctly, so the mesh cannot be textured. I'm not sure whether the information above provides the detail required to identify what my issue is, I just thought I'd ask the question and hope that help is out there. Thank you for reading, Artificial.