Jump to content

Sonicblade Aura

Resident
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Sonicblade Aura

  1. I recently made a mesh avatar and am not trying to make animations for it. Im trying to animate them in a somewhat cartoony way meaning that I want the arms and legs to stretch in certain parts of the animation. I use Qavimator to make my animations then edit them in a program called BVHacker to offset or stretch and shrink the bones in the frames I want them to stretch or shrink in;however when I upload them the joint translations are ignored. I found out that SL appearantly ignores Joint translation and goes by the appearance sliders. I would have given up there if I hadent remembered that I had a gesture that contained an animation that stretch my whole torso upward and then back in place. Does anyone know how thats possible and what the creator of that gesture might have done to get that result?
×
×
  • Create New...