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Ripped Winkler

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Posts posted by Ripped Winkler

  1. You have to watch out for jaw yaw to especially with long snouts as the lower jaw is no longer attached to the head bone

    it's going to stay wher the neck tells it be. ,Although easily controlled with your custom anim's, gestures and thirdparty animations can distort  the head in nasty ways.Finding that sweet wieght is the trick .

  2. Hi Nancy. firstly ensure the eye bones are clear of any wieghtpaint . or you can end up with them wieghted to your face causing distortion and general facial freekyness.

    Secondly the hip bendyness is due to the position of the  upper leg ball joints being to close to the back of the mesh and mabey to high/ low. finding the sweet spot  dose take a bit of trial and error.

     

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  3. Old saying " Don't throw the baby out with the bathwater"

    Just saying we would lose more than the ability to make efficient mesh object 's with this threads proposal.

    i Also hit relpy to your coment instead of the post' 

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