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Clover Windlow

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Posts posted by Clover Windlow

  1. Excellent idea.

    Wrong listings in my store:

    • Merchant: Narianna Dover Picture: my own Listing: .:Evilkyoot:. Neko Lounger
    • Merchant: Chanel Metaller Picture: my own Listing: short mec bleu
    • Merchant: Eagle Wilder Picture: my own Listing: USC Textures - Black & White Marble
    • Merchant: Eagle Wilder Picture: my own Listing: USC Textures - Animal Tattoos
    • Merchant: Rohlgar Hargrave< Picture: my own Listing: Tachikoma from Ghost In The Shell
    • Merchant: Shadowchylde Revestel Picture: my own Listing: Drew
    • Merchant: Shadowchylde Revestel Picture: my own Listing: Furtive Squeeze
    • Merchant: Shadowchylde Revestel Picture: my own Listing: Cleopatra in Repose
    • Merchant: Shadowchylde Revestel Picture: my own Listing: Goddess Worship
    • Merchant: Anjelina Goldlust Picture: my own Listing: Tatto Geisha&Snake by angelic tatto
    • Merchant: Tami Warwillow Picture: my own Listing: *DF* Fire Skull Red
    • Merchant: DavidJ Bade Picture: my own Listing: SilkRose D&T Design
    • Merchant: techanitkov Klaar Picture: my own Listing: stealth v4 ninja
    • Merchant: Terrie Dreadlow Picture: my own Listing: Victorian Insipred Undergarments - Violet with Black
    • Merchant: snupiz Constantine Picture: my own Listing: Batik Bikini
    • Merchant: Anastasia Handrick Picture: my own Listing: BDSM Antique Throne Podium - BDSM - Sex - Fetish - Kinky (I like to think I saved the best for last.)

     For those of you keeping score at home, that's 16 of my 96 listings, or an even 1/6th of my listings.  What's more it's some of my best-selling products that are no longer available because of this error.

    I'm not the happiest of campers at the moment.

  2. You are able to rent shop space even without a paid account.  I won't repeat what's already been said regarding building space, since it's been so completely covered.

    But, with a free account, just because you can't own your own chunk of land, doesn't mean you can't rent a shop and/or a home.  In fact I use my home for storage and some building, and my shop space for more building.  I've had a free account for close to two years now.  Some estates will even rent parcels of land with full manager rights, with no need for a paid account whatsoever (plug: Lionheart, where my main store is, is an excellent place for a shop space, and they have a "data center" that rents out cubbies to keep servers--such as XStreet boxes--for L$150/month).

  3. Also take into account your own overhead costs: uploading fees, for example, and your tier/rent for your shop.  You want to be making enough per sale that you don't have to make a couple thousand sales every week just to keep the roof over your head.

    If the item you sell has copy permissions, bear in mind that when someone buys this object, they'll only be buying one of this object.  So it may be prudent to price it higher than a non-copy item.  This does not, however, apply to clothing.  Clothing should always be copy anyway.

    Speaking as a consumer: please don't call something "free" when it's not.  One linden is not free.  Ten lindens is not free.  It's not that I mind paying that amount for an item; it's that there's a misrepresentation in being told something is free when it isn't.

    Don't fall into the trap of offering your item at a cut rate, to undersell your competitors.  As was mentioned by someone else before, if you price your item too low, it devalues the item itself.  People expect cut-rate quality when they see a cut-rate price.  And, like I said at the beginning, if you price your item too low you'll have to sell lots more of it just to make your ends meet.

    If you decide your item is at least as good as the competition-- or if your item as yet has no competition-- and you charge a reasonably high price, be sure you tell the customer what it is that makes your item the better choice.  Customers don't mind paying more, so long as they're confident that they're getting what they pay for.

  4. Additionally, much like in RL, nobody's going to go looking for you.

    Imagine you run a restaurant, and you need to hire a server.  You don't say to yourself, "Oh!  I know!  That guy I passed on the way in with the sign that said 'Will work for food'!  He'll be perfect!"  No.  You advertise that you're looking for help.  People fill in applications, you read through them, find the ones that look suited to your restaurant and the shift you're looking to fill, interview them, and then find the one who's right to hire.  They came looking for you, not the other way around.

    The links listed above are a great start.  You may also want to check out the blog sl4nowt (particularly this page), and a blog I wrote on the subject, here.

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