I stopped paying close attention to the "what's next" side of SL for a while, and now trying to play catch up.
If I understand correctly, we're currently here: SL has implemented PBR, requiring creators to use reflection probes and learn about environment lighting.
Looking forward, I hear about a push towards implementing other glTF features. Something about animations and Blender scene imports?
What does glTF have to do with animations? Do they mean texture/material animations or an overhaul of how objects/animesh/avatars are moved and manipulated?
I guess Blender scene imports means what it says, that you could just import an entire scene from blender (lighting and all, maybe?) rather than individual objects? Or am I wrong there?
Any other major updates in progress besides puppeteering, mobile, and the scripting changes?
Thanks, just trying to get an overview and plan my next steps.