Mystic Mainline
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Posts posted by Mystic Mainline
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2 hours ago, Henri Beauchamp said:
Cool VL Viewer. As for the hardware, Core-i7 9700K, recently updated to a Ryzen 7900X (both give similar fps rates in simple scenes, with a +20% bonus for the 7900X in complex scenes), with a RTX 3070.
Thanks will try that - got a Ryzen 5900x and RTX3080 here. I know SL is based on old legacy code? from many many years ago. Will try that viewer.
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Hi
Interesting read there on the technical side. Like Henru - I normally run DD 256 but wow your FPS - what client and hardware are you using? unless the regions are empty >60fps is rare.
Question - how would these imposter images be generated and a user changing environment? In games like GTA fuseing your example -the 3D world is controlled and the dev know where is where and does not change. Or thinking from SL - Importer image generated - empty field for example - then a use adds a building. If the imposter image is not updated - then looks to the user road is empty ahead then a X distance - swtich the 3D - whammy! there is a building.
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Big world impostor test, 128m.
in Second Life Viewer
Posted
For imposters, the idea solution would be for them to be generated server side per sim - but on a shedule. Adding more for server/sim to do will be a tall order and then coverting 3D to a image.
Could have worked like: Sim generates imposters (maybe at a few LOD level/focal points from each direction North, South, East ,West. Then a client can request the imposter at a LOD level depending on how close the user is to the there current/next (requesting sim) boundary.
Eg - User in Sim A in the centre, looking due East to Sim B - client requests from Sim B's West facing imposter at a mid level LOD. if the user moves east more towards sim b - request West facing imposter a a high level LOD until a point then the Draw distance over laps then client renders the 3D objects form that sim.
Just a idea. not a program or games dev so may have missed a lot of issues there.
Mystic