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Rocketchampion0

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Posts posted by Rocketchampion0

  1. 1 hour ago, Quarrel Kukulcan said:

    IIRC custom hand animations only work for residents wearing Bento mesh hands. The system avatar's hands can't be given custom animations because they are not rigged to animation bones. Instead, they are locked into whichever one pre-set pose you specify during upload. (Mesh hands ignore this setting -- if the animation doesn't move the fingers, the hands won't change.)

    I think the official viewer's animation preview only knows how to show the system hand pose choice and doesn't know how to display the effects of Bento hand animations. On the other hand, Firestorm previews animations by playing them on your avatar, so it will show Bento hand animations if you have Bento hands on (but it won't show you what system hands will do).

    Well its not that I have the default avatar hands on I bought bento ones,  I just don't have an option to import a bvh without the hands animations being overwritten, i saw that .anim files could possibly do the trick but avastar looks like the only blender exporter for that.

  2. Hi I've noticed that every time I import a .bvh into second life the hands are overwritten with the one of the premade poses  I've seen animations with custom hand movements and I'm wondering how to import my animation with my custom hand movement ? 

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