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BranDeDanann

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Posts posted by BranDeDanann

  1. 6 minutes ago, Quistess Alpha said:

    If the root is the same, the attachment point shouldn't change. If you accidentally link a new thing(prim) as the root, then the attachment point and alignment will change, but you only have to set the attachment point (by wearing it on that point) once for any given object: If I wear a shoe on my head, it will be on my head the next time I try to wear it and don't specify to put it on my foot. (unless of course I link a cube to the shoe as its root, in which case, it might end up on my hand (the default attach point for any object))

    Awesome.  Thank you for explaining.  I will try this when I am designing next.  You ROCK!

  2. 1 hour ago, Rolig Loon said:

    Step 1:  Select one object

    Step 2:  Hold down Shift key  and select the other object.

    Step 3: Click the LINK button

    The last selected object will be the root prim of the newly-created linkset.

    I've tried that but obviously am not doing it correctly as I get the item I made floating around a different attachment point than the main item.  Any suggestions?  What am I missing?

     

  3. I scanned the forum and didn't find exactly what I am looking for.  So please forgive if this is a repeat of an existing discussion.

    I am look for a basic (doesn't need to be simple) primer on adding prims/objects to an existing full perm object.  As in, adding small pieces of my own design/build to a full perm belt for example.

    Is there such a primer or basic template of the process somewhere?

    Thanks!

    Bran

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