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Gabriel Morico

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Everything posted by Gabriel Morico

  1. There's got to be some way to offset the cost, making it free for premium plus is great, but I'm sure there's a large amount of creators that don't have that tier account. If not in world, then do away with marketplace commission, lessen mesh upload cost, make it more affordable for people to get the premium plus.
  2. It assumed it was kind of self explanatory I could only be talking about Prem+, since it's the only one that offered free texture uploads. Yea, I understand that now, like I mentioned above. I wasn't aware the size limit even increased to begin with, just mistakenly tied the increase to the PBR update.
  3. I hadn't seen that yet. But must be what Frionil Fang was referring to. I just coming back from a short break, excited about the new FS PBR release, but was baffled with the cost during uploading. I didn't even realize the texture limit had been increased. Thank you!
  4. Oh I see now what you mean now...I didn't realize that limit had been increased. That's an understandable reason for a charge then, obviously more space/processing. But, the premium plus texture perk was the selling point for me. Thank you for the input!
  5. That's a good point, I am using 2048x2048 textures, that's just what I've always used. When you replace the emissive, you mean when you select the individual upload versus the bulk and that dialog comes up showing the textures?
  6. Yea, I knew I couldn't be the only one. Honestly a great perk, but I really feel bad for the creators who may be just starting or don't have the funds to get a premium account. 200L per texture set is insane.
  7. So, I've had a premium account for a while now, the main reason I chose to get one when I did was for the free texture uploads. Huge cost saver when it came to creating mesh with multiple texture sets. With the update to PBR, it seems the cost has gone back to normal (10L per texture; 50L per texture for non-premium https://gyazo.com/986b05a0761cf0b24c7b7e9ed1c0c7b2) and the PBR materials are an automatic 40L when uploading the .glb file (created from Substance), even if you're not using an emissive layer, it still charges for it. Unless I'm missing something, the preset to export .glb files required can't be changed. But regardless, if it can be changed or not, why have the prices a) gone back to normal for premium when the website lists them to be free uploads and b) become 5x the cost for non-premium members. Hopefully someone can shed some light on this, because it makes no sense to me.
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