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6dominiq9

Resident
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Everything posted by 6dominiq9

  1. Obviously, I am not gonna abuse it and spam other Residents, it's just for my sim and my friends. The music is a background music and nicely, aesthetic I would say, lol. I am trying to see if there is such script like the one I've mentioned and where I can find one similar to purchase.
  2. Thank you so much for the replies, guys. I saw a guy who had this kind of music playing only when I zoomed on his avatar or being close to him, he was wearing an object with a script that would only play if you were close to him or looking at him. He gave me the link of the product, however I wanted to put another music and the object is not modify - https://marketplace.secondlife.com/p/Nana-All-Alone-Proximity-Loop/25234875
  3. Is there a way to make a script that plays music for you & other avatars when they are within your proximity? Thank you.
  4. Thank you so much guys, I'm truly grateful to you! I wish I could hug you both right now, hehe.
  5. Hello! So, I've bought a script, but I have no idea how to modify it, because I'm not a scripter, I've tried for 5h but without any results. I want to have 3 textures, not 2 textures. But at the part with (if, else, if else and everything.. I got lost) touch_start(integer total_number) { if(currentstate) switch(texture1); else switch(texture2); } } Can someone edit it or help me? Please and thank you so much! Here is the full script. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// string texture1 = "TEXTURE 1";//UUID of texture 1 (or inventory name if in inventorY) string texture2= "TEXTURE 2";//UUID of texture2 string texture3= "TEXTURE 3";//UUID of texture3 float time = 0.0;//time to sleep in seconds integer side = ALL_SIDES;//which side to change texture on ///////////// // integer currentstate;//the state its in either TRUE or FALSE switch(string texture) { llSetTexture(texture, side); currentstate = ~currentstate;//swith states llSleep(time); } default { touch_start(integer total_number) { if(currentstate) switch(texture1); else switch(texture2); } }
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