Tetragramme
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Posts posted by Tetragramme
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1 minute ago, Rolig Loon said:
I haven't tried animating that effect, but I imagine that you could do it if you update the projected image with a fast timer. It would be really clunky and probably a resource hog, but that's the only way that comes readily to mind. As you say, there's no built-in method for animating a projected image. That "mirror" effect is very nice, BTW. Linden Lab used it in a couple of things in their haunted neighborhood for Halloween this year.
i could swear i've seen similar effects that work very smoothly even in laggy sims so i don't think it's just some timer. unless it's an effect that looks similar but is actually just an extra semi-transparent texture being animated over it... but can a texture of a prim before this 'mirror' distort the image on the mirror?
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i found out how to make "mirrors" with a glossy black prim and a second prim as a projector, but can't figure out how to add effects to it
I learned...
- scripted particles doesn't work
- there are no commands to animate a texture on a light source/projector
- animating the 'mirror' textures to change the mirror barely has an effect
- bump maps can't be animated
does anyone know how or have any Suggestions?
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valid point, i forgot what a nightmare it is to redeliver stuff you got in world
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AFAIK marketplace allows you to deliver folders at a time and in-world delivery terminals can also create folders of their own contents
is there a concrete reason why people would use them other than to remind you of that one time you went to Russia and bought a matryoshka doll??
Distortion, flickering, vibrating effects on projected images?
in Building and Texturing Forum
Posted · Edited by Tetragramme
oops, i forgot that all those things would be animated together even if you can't animate them separately... not like it matters that you're also animating an otherwise black reflective surface while animating the other layers anyway, since you won't even see the base texture... that makes options a bit more limited but theyll be easier to implement at least
Thank you!