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KmilaSA

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Posts posted by KmilaSA

  1. Hi, I need some help, someone who have work with the new lelutka evo heads scripts. I'm doing some makeup for the lelutka evo and I want to use the HD options so I have to make an applier HUD. I used the developers kit that lelutka provide in the head I buy. Everything is was well, I link the textures buttons, the urls and the detach with the image root, but when I put the scripts its colors the social media prims links in yellow as if it were texture and I cannot finish it because it tells me that "there are buttons with unassigned commands. Please finish to setup the highlighted buttons". Can someone tell me what I'm doing wrong or help? Thanks in advance!

  2. 1 hour ago, ChinRey said:

    I hope you found an answer you could use in Chic's or Optimo's replies but if not, you can simply reesize it after you have uploaded.

    I try that but i could not make it the small I need, but thanks a lot. ♥

  3. 4 hours ago, OptimoMaximo said:

    What i know you may try is to set both grid and system linear units to meters. A quick Google search can help you with that, as I can't because I use Maya. After that, make sure to perform a first export to FBX making sure to go through all the export settings and have the linear measurement conversions disabled, so it exports 1:1. Collada is part of the fbx module in autodesk softwares, so these settings will also apply to dae files. You just need to do a first export for Max to store that configuration and use it from then on. 

    Hopefully this can help 😊

    This option is super amazing too cause that's what I need. Ill try it and post the results too. Thanks!

  4. 10 hours ago, Chic Aeon said:

    Well I know nothing about how 3ds max works but you can change the size during UPLOAD in this pane.  That will hopefully get you a smaller cigarette.

     

    image.thumb.png.800ee298f5cc57488dfac5a82e0238db.png

    Thank you so much, ill try this and post the results later.

  5. Hello, I am writing with the hope that someone can help me. First of all I am using 3ds max 2016 and the object is unrigged. I understand that the metric used in Second life is Metric, meters or centimeters and export in .dae format. First I use the measurement in meters, export it in .dae, I uploaded and it was huge even though I reduced the size of the object in 3ds max, but each and every time I upload it was huge. I hope someone could help me with this, everything is fine except that. Thanks in advance!

    https://prnt.sc/tynfmc

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