TheMoreYouKnow
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Posts posted by TheMoreYouKnow
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So would you say this is about as good as it gets? Cause if so, It isn't THAT bad. I will probably go back through and touch up some verts.
http://puu.sh/gO5T1/f1c42d6a96.jpg
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Okay so after doing that I end up with this: http://puu.sh/gNZRU/715c881ac1.jpg
Now can I stretch the bones in the Skeleton to fit the mesh without it becoming gorilla mode / messed up shoulders when in viewer?
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Now how would I go about doing this because, If I edit the mesh in anyway it will not rig up to the skeleton. Also how do I snapshot it after getting it into the Tpose.
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If the collision bones are the R_Upper_Arm type bones then no I only used like MPelvis MtoeRight Etc.
With adjusting the mesh to the skeleton, How would I do that? The mesh came in that pose. Would I have to leave the mesh
in that pose then weight the model to the bones while the skeleton is T posed?
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I did select bone joint position though. Using the base shape actually made it worse,
http://puu.sh/gNj8j/2bd12b7fb1.jpg
The bones I mentioned
http://puu.sh/gNjuq/f5117304e4.png
Should any of these be rigged / might be the reason it is messed up at the shoulders.
I used the female skelleton By the way.
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Oh, I weighted the bones,
The rest of the rig is nearly perfect except for the shoulder bit. All the bones I needed are weighted to 1 while the others are in the .dae file with weight 0 like the Clavicle and the bones that don't start with M.
Actually this would probably be a good time to ask if the bones labled something like R_Upper_Arm Should be weighted and would that be my problem.
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I have just recently gotten into mesh work in Sl, as my first project I tried doing a simple set of armor.
http://puu.sh/gN7VM/016c0fb08f.jpg
So I had gotten it all rigged up in 3ds Max 2014 but in order to do so I had to deform the bones a bit to fit the mesh (I made the shoulder bones shorter afterwards but its still coming out with this issue.
http://puu.sh/gN7Yi/e8882ba8db.png
When Uploading I check Skin and joint and from the preview I could tell something was wrong and I ended up with this in viewer.
http://puu.sh/gN7JQ/4d089538f3.jpg
How did this happen and Does anyone know how to fix it? I can provide more pics / information if needed.
I shortened the arms and that fixed the length issue kind of but the shoulder problem is still prominent
Horrible deformation of the shoulder
in Mesh
Posted
So I actually fixed the shoulder issue, by using the Tpose method that was recomended.
End result http://imgur.com/a/IiEOh