Torry Schenker
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Posts posted by Torry Schenker
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thx. yea... this is an idea and it will work i think. i will think about a solution on this approach.
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smiles...ok...i know it. but i need a script approach which register a worn attachment ( by name ) in a seperate DB. this is the reason for my problem.
I must ensure that all in a private game playing avatars has attached a special HUD. My approach was to sensor all avatars and look for this special HUD by name. If one avatar without this attached HUD i will send him via IM a message.
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is there any chance to list all attached avatar objects ?
it would be great if some one has an idea !!!
many greetings
List all attached objects
in LSL Scripting
Posted
Hello again,
thx for some good ideas. i startet to script Freya's approache via llRegionSay. I inserted some lines code in order the attachment is talking ((llRegionSay )) the Owners UUID in a non zero channel. A central cube will recieve this message an store it in a list. A timer inside the cube is checking against AgentInRegion. If an Agent in Region without this storred message he is identivied as Avatar without this needed attachment.
Tahnks all !!!