LovedWarrior
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Posts posted by LovedWarrior
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Thanks. It didnt change. I am out of ideas how to change anything. I deleted the materials and did it all again. Still shows like the maps have nothing to do with the uv map I made. Not even working if I try to move it around in sl to see if it fits with bigger or smaller numbers. Nothing.
UV gets messed up during export or import.
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Hi,
I have been having this problem for last whole week. I tried everything and made different meshes. For some reason all looks good in 3ds max but after export and import into sl maps do not sit right:
any ideas? Been happening too many times.
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I love the suggestion! Yes a demo section!
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Anyone knows what this is? How often do I pay this? http://www.lovedwarrior.com/IMVU/images/phocagallery/Room1/thumbs/phoca_thumb_l_ab095.png
map problem after export
in Mesh
Posted
Just in case anyone else having the same problem. I figured it out. After Xform and collapse the first time, the first uvmap stays on and no matter what it does not get removed or be replaced by the new ones after that. So whatever uvmap you make first stays forever.