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Posts posted by Teanna Kytori
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If you're looking for a photographer that's experienced I'm here for you!
I paint hair & edit avatars deformities.I also do logos!CONTACT ME AT teekay.secondlife@gmail.com
Here is my blog that has my work:
http://themaddknitter.wordpress.com/photo-edits-2/
Also here is my FLICKr
https://www.flickr.com/photos/125316416@N03/
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I need an EXPERIENCED builder to build my mainstore!
I'm willing to pay good money to get it finished by
Latest: end of the monthI need a builder that knows how to build and texture!
If you're interested please contact me
Teanna Kytori inworld or if I'm offline TeeKay.Secondlife@gmail.comPLEASE PROVIDE ME WITH PICTURES OR LINKS OF YOUR WORK!
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ah! ok
please tell me how to see the 2d images in photoshop. When i export it as a obj (in MD) i trytoput it in photoshop and it dosent give me 2d images to draw on. just either a 3d object that i cant draw on or one layer that, if i take off, turns the object from white to shaded,
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ive been playing with marvolus designer for hours trying to figure it out.
i cant!
problem 1: i dont see any tutorials that tell you about adding a design on top of the texture. so ive been trying to find a way to get the object in photoshop so i can paint on a design. if i put on a texture inside marvelous designer, it will tile across the whole item. if you dont knoww hat im talking about, its like tring to put a smiley face on the middle of a shirt without tiling smilet faces all over.
problem 2: i dont know how to upload a mesh that comes from Marvelous designer. SL dosent take OBJ files & i dont see any tutorials to help you upload mesh items or that tell you how to save a file as a file that SL will upload.
im new at it! trying to figure it out
Making Mesh - standard avatar sizes
in Mesh
Posted
i can make all the clothes in the world.. my problem is getting the standard sizing avatars to size them to.
(small, medium, large, XL... etc)
is there a way to download the stadard sizes without having to get on singularity and save the top then bottom then head and putting them together in blender?