RichardVIII
-
Posts
10 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by RichardVIII
-
-
Making a hole in one is by chance I'm thinking and doesn't require a skill. What are the odds of making 2 holes in one back to back?
-
.I wanted to have a chance for residents to make a Hole In One paying $1 per ball. If they make a hole in one they win 500 Lindens but according to this I don't think I can....... or can I?
“Skill Game” or “Skill Gaming” shall mean a game, implemented through an Inworld object: 1) whose outcome is determined by skill and is not contingent, in whole or in material part, upon chance; 2) requires or permits the payment of Linden Dollars to play; 3) provides a payout in Linden Dollars; and 4) is legally authorized by applicable United States and international law. Games in which Second Life residents do not pay to play are not within the scope of this Skill Gaming Policy. “Skill Games” are not intended to include and shall not include “gambling” as defined by applicable United States and international law.
-
How come jets can fly faster then 30m/s and even boats? They're physical also.
The hoverboard I have I can set the forward speed has fast I want.
float FWD_THRUST = 200.0; // Forward thrust motor force
but that's llSetVehicleType(VEHICLE_TYPE_SLED);
-
so I can't go any faster then 30 m/s?!!!! =((((((((
-
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 60.0>);
Like that?
-
Which one of of these Params can mess around with that would make it fly faster? I've been trying but I got it all out of wack. lol This is the orginal.
llSetVehicleType(VEHICLE_TYPE_AIRPLANE);
// linear friction
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <100.0, 100.0, 100.0>);
// uniform angular friction
llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 1.0);
// linear motor
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0>);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, .5);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 1.0);
// angular motor
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0>);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, .2);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 2.0);
// hover
llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, 0.0);
llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.0);
llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 350.0);
llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0);
// linear deflection
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0);
// angular deflection
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.25);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 100.0);
// vertical attractor
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.75);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.5);
// banking
llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.0);
llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0);
llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 360.0); -
That's a normal going rate $6,500 or even $6,000 would be a good rate
-
Not a standing costume turtle avatar. A realistic turtle that crawls on land and can swim underwater like an actual turtle.
Can I Do This?
in General Discussion Forum
Posted
I won't bother with it. Thanks for your replies.