kennychronic
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Posts posted by kennychronic
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Hi there,
I'm uploading the following mesh item and have created low poly versions for different levels of detail. It seems that the Medium and Lowest versions aren't being parsed correctly. Sometimes pieces are stretched way out of proportion, but the current issue is that both pieces of the symmetrical mesh is being mirrored along the X-axis.
If I select the medium detail version as the main mesh, it previews fine. As soon as I choose to use one at a lower LOD, it screws up.I've had a very similar issue before with a simple mesh whereby a cube was losing edges at lower LODs. Scale and rotation have all been applied. I've recalculated all normals and even tried using the default SL client (I use Firestorm). I've tried the default Collada exporter and Avastar's exporter. All produce the same results.
Sorry, I can't figure out why [img] tags won't work on this board so the screenshots are just links.Here is the high detail version:
http://i.imgur.com/Tr2XI5B.pngAnd the lower detail version:
http://i.imgur.com/Oy0PiQQ.png
Mesh looks completely different at lower LOD
in Mesh
Posted
Arton, you were absolutely right. I went through my different LOD models and renamed the sub-meshes so there was no disparity. Everything works fine now, and I suspect the same will be for the model I first encountered this issue with too.
Thanks for everyone's responses and suggestions.