Tulinz
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Cheers mate that seems exacally what I need, Thanks a lot.
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I'm trying to make a script that changes a texture on one of the faces of a prim once every minute, and after ten minutes, I want the entire script to reset. Can I run two timers ontop of each other like that?
Multiple Timers
in LSL Scripting
Posted
I'm having a small issue when I integrated that into my script. The counter value is not reseting when the script resets. So after I reaches max value it starts again above max value and counts up from there