Jump to content

MiaoK

Resident
  • Posts

    9
  • Joined

  • Last visited

Posts posted by MiaoK

  1. integer glow = TRUE;integer bounce = FALSE;integer interpColor = TRUE;integer interpSize = TRUE;integer wind = TRUE;integer followSource = FALSE;integer followVel = TRUE;integer countNumber;integer ON;integer giOn;integer pattern = PSYS_SRC_PATTERN_EXPLODE;key target = "";float age = 3;float maxSpeed = 0.3;float minSpeed = 0.1;string texture;float startAlpha = 10.6;float endAlpha = 0.05;vector startColor = <.9,.4,.1>;vector endColor = <.99,.50,.21>;vector startSize = <.9,.2,0>;vector endSize = <.4,.4,0>;vector push = <0,0,1>;float rate = 0.10;float radius = 1.01;integer count = 20;float outerAngle = 0;float innerAngle = 1.55;vector omega = <0,0,0>;float life = 0;integer flags;updateParticles() {    flags = 0;    if (target == "owner") target = llGetOwner();    if (target == "self") target = llGetKey();    if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;    if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;    if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;    if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;    if (wind) flags = flags | PSYS_PART_WIND_MASK;    if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;    if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;    if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;    llParticleSystem([  PSYS_PART_MAX_AGE,age,        PSYS_PART_FLAGS,flags,        PSYS_PART_START_COLOR, startColor,        PSYS_PART_END_COLOR, endColor,        PSYS_PART_START_SCALE,startSize,        PSYS_PART_END_SCALE,endSize,        PSYS_SRC_PATTERN, pattern,        PSYS_SRC_BURST_RATE,rate,        PSYS_SRC_ACCEL, push,        PSYS_SRC_BURST_PART_COUNT,count,        PSYS_SRC_BURST_RADIUS,radius,        PSYS_SRC_BURST_SPEED_MIN,minSpeed,        PSYS_SRC_BURST_SPEED_MAX,maxSpeed,        PSYS_SRC_TARGET_KEY,target,        PSYS_SRC_INNERANGLE,innerAngle,        PSYS_SRC_OUTERANGLE,outerAngle,        PSYS_SRC_OMEGA, omega,        PSYS_SRC_MAX_AGE, life,        PSYS_SRC_TEXTURE, texture,        PSYS_PART_START_ALPHA, startAlpha,        PSYS_PART_END_ALPHA, endAlpha            ]);}default {                touch_start(integer total_number)    {            updateParticles();                    llSetTimerEvent(1); //Turns timer ON and OFF        giOn = 1;    }            timer()    {        ++countNumber;        llSay(0, (string)countNumber);        if (countNumber%10 == 0)        {            llSay(0,"almost finished");        }        if(countNumber == 11)        {            giOn= !giOn;            llSetAlpha(giOn, ALL_SIDES);        }        if(countNumber >= 12)        {            countNumber = 0;            llSetTimerEvent(0.0);            state extinguish;            llParticleSystem([]);        }            }}    state extinguish    {        state_entry()        {            llSay(0, "New compfire click get it!");        }        touch_start(integer total_number)        {            llSetAlpha(!giOn, ALL_SIDES);            state default;        }}// END //

     now only item disappear and fire script won't stop

  2. it does work! Thanks! 

    but I have a mixed probelm 

    actually I've already set a time before

    how can I let script and item disappear togather?

    integer glow = TRUE;integer bounce = FALSE;integer interpColor = TRUE;integer interpSize = TRUE;integer wind = TRUE;integer followSource = FALSE;integer followVel = TRUE;integer countNumber;integer ON;integer giOn;integer pattern = PSYS_SRC_PATTERN_EXPLODE;key target = "";float age = 3;float maxSpeed = 0.3;float minSpeed = 0.1;string texture;float startAlpha = 10.6;float endAlpha = 0.05;vector startColor = <.9,.4,.1>;vector endColor = <.99,.50,.21>;vector startSize = <.9,.2,0>;vector endSize = <.4,.4,0>;vector push = <0,0,1>;float rate = 0.10;float radius = 1.01;integer count = 20;float outerAngle = 0;float innerAngle = 1.55;vector omega = <0,0,0>;float life = 0;integer flags;updateParticles() {    flags = 0;    if (target == "owner") target = llGetOwner();    if (target == "self") target = llGetKey();    if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;    if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;    if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;    if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;    if (wind) flags = flags | PSYS_PART_WIND_MASK;    if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;    if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;    if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;    llParticleSystem([  PSYS_PART_MAX_AGE,age,        PSYS_PART_FLAGS,flags,        PSYS_PART_START_COLOR, startColor,        PSYS_PART_END_COLOR, endColor,        PSYS_PART_START_SCALE,startSize,        PSYS_PART_END_SCALE,endSize,        PSYS_SRC_PATTERN, pattern,        PSYS_SRC_BURST_RATE,rate,        PSYS_SRC_ACCEL, push,        PSYS_SRC_BURST_PART_COUNT,count,        PSYS_SRC_BURST_RADIUS,radius,        PSYS_SRC_BURST_SPEED_MIN,minSpeed,        PSYS_SRC_BURST_SPEED_MAX,maxSpeed,        PSYS_SRC_TARGET_KEY,target,        PSYS_SRC_INNERANGLE,innerAngle,        PSYS_SRC_OUTERANGLE,outerAngle,        PSYS_SRC_OMEGA, omega,        PSYS_SRC_MAX_AGE, life,        PSYS_SRC_TEXTURE, texture,        PSYS_PART_START_ALPHA, startAlpha,        PSYS_PART_END_ALPHA, endAlpha            ]);}default {                touch_start(integer total_number)    {            updateParticles();                    llSetTimerEvent(1); //Turns timer ON and OFF        giOn = 1;    }            timer()    {        ++countNumber;        llSay(0, (string)countNumber);        if (countNumber%10 == 0)        {            llSay(0,"almost finished");        }        if(countNumber == 11)        {            giOn= !giOn;            llSetAlpha(giOn, ALL_SIDES);        }        if(countNumber >= 12)        {            countNumber = 0;            llSetTimerEvent(0.0);            state extinguish;            llParticleSystem([]);        }            }}    state extinguish    {        state_entry()        {            llSay(0, "New compfire click get it!");        }        touch_start(integer total_number)        {            llSetAlpha(!giOn, ALL_SIDES);            state default;        }}// END //

     

  3. integer glow = TRUE;
    integer bounce = FALSE;
    integer interpColor = TRUE;
    integer interpSize = TRUE;
    integer wind = TRUE;
    integer followSource = FALSE;
    integer followVel = TRUE;
    
    integer pattern = PSYS_SRC_PATTERN_EXPLODE;
    
    key target = "";
    
    float age = 3;
    float maxSpeed = 0.3;
    float minSpeed = 0.1;
    string texture;
    float startAlpha = 10.6;
    float endAlpha = 0.05;
    vector startColor = <.9,.4,.1>;
    vector endColor = <.99,.50,.21>;
    vector startSize = <.9,.2,0>;
    vector endSize = <.4,.4,0>;
    vector push = <0,0,1>;
    
    float rate = 0.10;
    float radius = 1.01;
    integer count = 20;
    float outerAngle = 0;
    float innerAngle = 1.55;
    vector omega = <0,0,0>;
    float life = 0;
    
    integer flags;
    
    updateParticles() {
    	flags = 0;
    	if (target == "owner") target = llGetOwner();
    	if (target == "self") target = llGetKey();
    	if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
    	if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
    	if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
    	if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
    	if (wind) flags = flags | PSYS_PART_WIND_MASK;
    	if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
    	if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
    	if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
    
    	llParticleSystem([  PSYS_PART_MAX_AGE,age,
    		PSYS_PART_FLAGS,flags,
    		PSYS_PART_START_COLOR, startColor,
    		PSYS_PART_END_COLOR, endColor,
    		PSYS_PART_START_SCALE,startSize,
    		PSYS_PART_END_SCALE,endSize,
    		PSYS_SRC_PATTERN, pattern,
    		PSYS_SRC_BURST_RATE,rate,
    		PSYS_SRC_ACCEL, push,
    		PSYS_SRC_BURST_PART_COUNT,count,
    		PSYS_SRC_BURST_RADIUS,radius,
    		PSYS_SRC_BURST_SPEED_MIN,minSpeed,
    		PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
    		PSYS_SRC_TARGET_KEY,target,
    		PSYS_SRC_INNERANGLE,innerAngle,
    		PSYS_SRC_OUTERANGLE,outerAngle,
    		PSYS_SRC_OMEGA, omega,
    		PSYS_SRC_MAX_AGE, life,
    		PSYS_SRC_TEXTURE, texture,
    		PSYS_PART_START_ALPHA, startAlpha,
    		PSYS_PART_END_ALPHA, endAlpha
    			]);
    }
    
    default {
    	state_entry() {
    		updateParticles();
    	}
    }// END //

     I've fine a pretty good fire.

    How to stop this thing?

    How can I stop this until 12 second?

  4. integer count;
    integer ON;
    integer giOn;
    default
    {
        touch_start(integer total_number)
        {
            llSetTimerEvent(1); //Turns timer ON and OFF
            giOn = 1;
        }
    
        timer()
        {
            ++count;
            llSay(0, (string)count);
            if(count%5 == 0)
            {
                llSay(0,"guo le yi ban");
            }
            if (count%10 == 0)
            {
                llSay(0,"kuai jie shu le ");
            }
            if(count == 11)
            {
                giOn= !giOn;
                llSetAlpha(giOn, ALL_SIDES);
            }
            if(count == 12)
            {
                state extinguish;
            }
    
        }
    }
        state extinguish
        {
            state_entry()
            {
                llSay(0, "New compfire click get it!");
            }
            touch_start(integer total_number)
            {
                llSetAlpha(!giOn, ALL_SIDES);
                count == 1;
                state default;
            }
        }

     as ablow code. When 13 come out, how can I let count restart from 1?

×
×
  • Create New...