Blushberry
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Posts posted by Blushberry
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On 5/13/2019 at 2:32 AM, Lucia Nightfire said:
Brilliant haha I guess I forgot to mention that I eventually fixed the issue myself. This topic can be closed~!
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Hello!
I recently got some feet paws for my kemono avatar however there is a gap between the legs and the body. As seen here,
I am looking for someone to pay to fix this issue for me. Name your price.
Legs: https://marketplace.secondlife.com/p/Infineon-Kemono-Feline-Legs/11582926
Kemono Dummy Avatars: https://utilizator404.wordpress.com/downloads/
Message me in SL, Discord, or Telegram if you're interested!
SL: Blushberry
Discord: BlushBerry#0001Telegram: @BlushBerry
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Basically the script would return the object detected in another object using llVolumeDetect
Object collides with the prim using the return script the scripted object will return the object colliding with it to the owners inventory. Would this be easy to do? Or would this end up being pretty complex.
I know a little about scripting but nothing like this any help would be appreciated?
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If you see around the chest region as my avatar walks it pulls and stretches areas around the mesh. How can I prevent this from happening? None of the "cubes" are supposed to stretching at all. They should be acting as if a prim was just attached to a bone in sl.
I would like to also mention I'm very new to mesh and have been able to get the rigging mostly done. Just can't fix this deforming issue.
Any help would be much appreciated thanks :)!
If there is anything else you need for me to post please do ask~
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I'm a bit of a noob when it comes to scripting but im starting a bit high up there I'll try to explain again. From what it sounds like so far from what you're all saying this may be impossible to do.
One object relays all avatars within range of the relay prim, which is in another location on the same parcel. But up a bit higher. in a skybox. I have several skyboxes. I want a relay in each one.
When someone clicks the object (The one that displays information on who is where) it tells the resident which rooms other people are at. So they don't have to go all around the parcel through the teleporters... trying to find where everyone is.
I want it to detect as many residents as it needs to. Is this possible? 100% Fully working possible. That is what I'm trying to do. I'm not trying to get avatars in the entire region.. or parcel.. or w/e (Though thank you for that suggestion. I will put that to use for something else)
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You sure llsay is what I'm looking for?.. I need two prims to share variables or send variables to each other.. One prim will detect the avatars. and then relay who is within range... to another prim which will display the number of people that are within range... clicking it will display the names.
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I'm trying to make a script that detects avatars within a designated range of a prim and then have that prim relay the information to another prim, listing who is within the range of said prim when clicking on the relayed object?
How do I make it so they interact in such a way?..
Also on top of that. How do I manipulate hovertext to display a number of how many people are within the range of the prim thats detecting the residents?..
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Yep. Having issues over here too. Loving the performance boost though Absolutely hating the fact that I can't see my rigged mesh without disabling hardware skinning :C
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Thank you all for replying but. I decided to just get a packed ao that I really liked = u = Thanks for your help though~!
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Also I'd like to let everyone know that I have animations from different packs in my animation overrider Would that be the problem?...
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Hey everyone :) I made a youtube video of my problem in action here: http://www.youtube.com/watch?v=gbrzBUnVyrM
So basically what's happening is whenever I sit down and stand back up I get this weird animation glitch.. Can someone help me?..
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Thank you so much. That worked <33 You're the best~
--EDIT
I will also keep that bit of advice set in the future :33
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I resized my hoodie and put it back to normal to show a friend you could do that.. But now it's just stuck like this.. Is there a way I can revert it back to normal?...
It seems everyday I get issues with things like this :(http://i.imgur.com/zdfdtRs.jpg
--EDIT
It's supposed to be a solid pink color..
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Don't worry about it guys I fixed it and even changed the colors properly
Result: http://puu.sh/2qAUc
Thank you all for your help ^-^;
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I do not have a copy ; w ; ...
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Both eyes are wrong color some how .w.;
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Ok So I kind of messed up the colors on my eyes.. Is there a way to reset the color to its original state?
Screenshot: http://puu.sh/2qzEP
What they looked like before: http://puu.sh/2qw4A
Looking For Mesh Artist to fix avatar. [More than willing to pay high]
in Inworld Employment
Posted · Edited by Blushberry
Ah. Well I "Sort of" fixed it. Results may vary.
1. Go into the legs and delete the scripts inside it which override the alphas
2. Make the alpha part right where the gap is show using the hud
And this is the result.