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ThomasG81

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Posts posted by ThomasG81

  1. The mesh has 1083 vertices and 1039 faces. Quite high for a model this size but necessary for desired level of detail. As I'm too lazy to learn interface of Blender 2.6  I'm using Blender 2.49.

    As for the .dae exporter and SL viewer versions, I'm not sure. The exporter is the same script that came prebundled with blender. Thats all I know unfortunately.

     

    I'm assuming my SL viewer is the most recent version as I only began my SL career a couple of weeks ago. I've made no updates since then. Well not knowingly at least.

  2.  Hello, i've just created this flying helmet in blender which i intend to upload to second life to be used as an avatar headgear. I have exported it to a COLLADA 1.3.1 .dae file.

     

    http://i34.photobucket.com/albums/d139/subzero2006/helmet1.jpg

     

    Unfortunately I am getting this screen saying 'Dae Parsing issue' when I try to upload it to second life. Not sure what i'm doing wrong, so advice would be much appreciated

    http://i34.photobucket.com/albums/d139/subzero2006/uploadproblem.jpg

     

    PS. Yes I have a premium account and full uploading rights.

  3. Hello, i've just created this flying helmet in blender which i intend to upload to second life to be used as an avatar headgear. I have exported it to a COLLADA 1.3.1 .dae file.

    http://i34.photobucket.com/albums/d139/subzero2006/helmet1.jpg

    Unfortunately I am getting this screen saying 'Dae Parsing issue' when I try to upload it to second life. Not sure what i'm doing wrong, so advice would be much appreciated

     

    http://i34.photobucket.com/albums/d139/subzero2006/uploadproblem.jpg

     

    PS. Yes I have a premium account and full uploading rights.

  4. I need a script that enables me to build an opening and closing door. I've tried the following script I used from a youtube tutorial, but nothing is happening. Where am I going wrong?

     

    default

     {
          touch_start(integer total_number)     

    {

     rotation rot = llGetLocalRot();
             if (rot.z ==0)     

     {              rot.z = -0.707107;   

                   rot.s = 0.707107;
             }          

    else         

    {           

    rot.z = 0;           

    rot.s = 1;         

     }             

       llSetLocalRot(rot);      

       }

    }

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