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Dutch Mainsail

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Posts posted by Dutch Mainsail

  1. 6 hours ago, Jaylinbridges said:

    I said nothing about LL fees or their influence on Paypal fees.  Tilia charges a fee to transfer Tilia$ to Paypal. Since Brad Oberwager is the CEO of both LL and Tilia at this time, he can decide on the Tilia fee structure as its CEO.  The Thunes CEO will set those fees when Tilia becomes Thunes.

    At my location in the USA the Tilia fee for a Process Credit is:

    5% fee (minimum $3.00 USD fee, maximum $500.00 USD fee )

    At one time the fee was near zero and it has kept increasing over the years.  I pay $25 USD in fees to Tilia to transfer $500 USD to Paypal.   This fee is determined by Tilia.  And when Thunes replaces Tilia,  Thunes will determine the fee for transfers to Paypal, digital wallets, bank accounts, credit cards, etc.  These fees might be more or less than today.  That is why I said nothing should change until 2025.  Of course Tilia could change the fees before the buyout, though that seems unlikely.

    This is what we get for that 5% fee from Tilia to Paypal:

    How long does it take to process credits?

    If approved, the request will be subject to a fee (the “Process Credit Fee”) payable to Tilia, and the credit will be processed within approximately five (5) to ten (10) business days* following the request. Some requests may take up to thirty (30) days to process.

    * Monday through Friday, not including US holidays.

    I can transfer funds from Paypal to my Bank, or from my Bank to Paypal for NO CHARGE, with only a 2 day transmission delay.

    That's the thing though. Tilia and Thunes are partnering. One isn't taking over the other.

    Either way, Thunes will handle the transactions. The front end will still be Tilia, just with a different name. Tilia basically plugs into the Thunes API instead of doing the transfer themselves.

    So LL will still be able to set the price for a money transfer. Only the transfer will cost them a fraction of what it costs them now.

    But since we'll probably get more options, like direct transfer to your bank account and exchange to your local currency, they might not want to charge us less.

    Hence the whole spiel about added value in the interview.

  2. 1 hour ago, Ceka Cianci said:

    What I remember hearing is that he tries to do like a trade off with things.. where they may have to charge more for one thing, he tries to decrease somewhere else..

    I think it was something like when they gave an increase in memberships, but a decrease in land or something like that..

    It's the part where he was talking about charging a dollar for five dollars of value.. Around that area.. hehehe

    I'm still processing a lot of it so it's a bit scattered still in my head.. I'll probably have to watch it again.. But I will say, I wish they would have did this with the other lab gab or instead of the other, because I feel much more relaxed about things now..

    They should let us in on something like this, before we hear it from the streets first.. hehehe

    I gave up some sweet Beliss spots!! \o/

    lol

     

    This is somewhat vague comment has me worried too.

    Right now Tilia takes 5% of every transfer and apparently they're still losing money.

    Thunes can execute the same transactions at (I'm guessing) 0.5% or less and make money.

    How on earth is he talking trade off's and adding value and all that nonsense?

    Yes as an international creator this deal could benefit me tremendously. Money directly to my bank, in my own currency.

    Added value for me for sure, but Thunes will do it at a fraction of Tilia's current cost. So way more added value for them.

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  3. Just downloaded the new PBR viewer. Things dont seem to look too horrible.

    What does look hideous though is water. When setting the new midday, it seems okay, but when you've set midday in your parcel environments, your water has this "royal blue" color. That's like a red-ish blue, that looks like no water anywhere.

    How do we set the new midday on our parcels, such that our visitors won't have to see the legacy color water in a PBR  enabled viewer, when they use shared environment?

  4. 52 minutes ago, Rolig Loon said:

    And there's where a forum discussion really breaks down. You and I can't tell what the Lab's business model looks like or how the numbers balance. We only see SL from a resident perspective; we have to make wild speculations about whether SL is a "cash cow" or whether wages and other business costs have been eating into their profitability the way that they have for other companies.  With nothing but gut reactions to go on, I don't see a good way to decide whether decisions like these make sense or not.

    You can actually tell. Just from this change alone. LL’s policy is to focus on land and make that more attractive and cash in as much as they can on the market economy. I’m sure it’s the profitable thing to do for them.

    Only one problem with that though. Land is computer servers and the marketplace economy is actual people… it’s a bad choice. It’s what Meta would do.

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  5. Just wondering though… aren’t lower land prices supposed to sell more land?

    Then how come transaction fees have to go up to foot this bill? What bill is there to be footed?

    When i’m reading this i’m thinking “we want to sell more of our cash cow land, so let’s make buying land more attractive… oh and let’s make it look like we’re actually doing a fair thing when we screw over our creators some more on top of that”

    • Like 8
  6. so… creators have to foot the bill for this new change. I’m guessing not a lot of creators were consulted when this was decided.

    All the new premium plus perks are great, for those 5 people that actually have a premium plus account. 

    Looks to me this is all just another way of stealing yet a bit more out of creator’s pockets, but neatly wrapped up in a price decrease for… well those 5 people.

    • Like 7
  7. 17 minutes ago, Leigh Tharnaby said:

    That's generous. I won't name the store but their gachas are so rigged that 75 pulls will get you 75 commons. You might be lucky and get a single uncommon but expect to pump 10,000 linden into that machine for a rare/super rare unless the gods are smiling on you. That's the real reason creators want to keep this going. Sorry to the stores that made fair gachas and didn't exploit people but now it has to stop. I loved gachas when the Arcade first opened but I quit playing them once it became less about a fun game and more about money and the value of rarity.

    If you're derailing by going "But trading cards" and "but 7Seas", cut it out.

    Then again, there’s also creators who’s gacha give you the rare item after an X amount of plays… So in a sense you know what you might end up paying for the rare item, your only luck would be getting it cheaper. Unless you’re gunning for that one common… That might still be a problem.

  8. 14 minutes ago, Faly Breen said:

    yea coz by their rule, paying a bubblegum machine and getting one of 10 different bouncy ball toys means its gambling.

    I think the rules are really simple. If an item is transferable, you can make money of the resale of an item. If you can make money from winnings it's gambling and gambling isn't legal in a lot of places. That's my 10 bouncy balls ;)

     

  9. A related scenario:

    Suppose I'm hosting a sailing competition (or a car race or something similar). This competition is free to enter for anyone. All you have to do is show up *with your boat*. The winner of the competition is the one who sails the course the fastest.

    Now to make the competition more interesting, I want to give the winner 1) a rare and unique trophy and 2) a free gif from the sponsors, like a watch or something.

    Are these two prizes allowed? The gifts are known in advance, there's no fee to enter the race, anyone can enter. I would say there's no skilled gaming involved since it's free to enter the race. You won't lose more than your pride ;)

  10. Hi,

    I'm using the Wiz Daxter script to import my avatar into 3DS Max 2011. Works fine. I make clothing based on that mesh. Works fine too. Skinned it, added all the bones to the skin modifier, textured it. It's all good. Export no problems either. I also edited the DAE file so it has all the bones listed.

    When I import the mesh into SL however it turns out way big. Like 100 times the size it should be.

    I tried scaling down the rigged avatar to 1.80 meters in Max, same problem. I tried exporting a pre-made bodypart from the avatar directly, same issue.

    Does anyone know what's going on here?

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