i Find that Zbrush is best. Not only is it that well known, game designers use zbrush for models/landscape and the fact that its quite easy to use (works best with a tablet).
you can sculpt the model in zbrush and transfer it into maya for some rigging or just make the model in Maya c: (3d max is also a good program but i don't use it so i have no clue of it)
or if you cant afford the programs you could always use blender
Maya or 3Ds Max to make SL avatars?
in Mesh
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i Find that Zbrush is best. Not only is it that well known, game designers use zbrush for models/landscape and the fact that its quite easy to use (works best with a tablet).
you can sculpt the model in zbrush and transfer it into maya for some rigging or just make the model in Maya c: (3d max is also a good program but i don't use it so i have no clue of it)
or if you cant afford the programs you could always use blender