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Posts posted by LunaMetamorphia
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I just created my first rigged mesh avatar. Or so I thought. When I wear it, it forces my view up to the sky. When I take it off, my view stays up in the sky. I have to relog to get my view back to normal. Any ideas on what is causing this? I created it in Maya 2011 (I used Reed Steamroller's skeleton and the Collada exporter). Thanks in advance!
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I'm hosting a grand opening of my inworld store this Saturday, Oct. 1st from 3 pm to 6 pm SLT.
Check out the store, meet me (provided my internet connection cooperates), and get a free gift! To get the free gift, touch the red sculpted heart. The gift will be my mesh Bamboo Chair that is normally priced at L$49.
At the store, you can see the Gargoyle Greeter in action and check out the Dragon Torch. You can also use a holovendor to check out other items, such as the Unicorn Desk. There's a Subscribe-O-Matic Kiosk, for you to sign up for announcements and free gifts, a link to this blog and a Second Life Marketplace Magic Box.
Hope to see you there! :)
SLurl: http://maps.secondlife.com/secondlife/Loki/83/118/28
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Thanks! That's the problem then, except for the dress. I just had done the dress as a test, so it doesn't matter. I'll have to redesign my AV models (unfortunately), since they aren't proportioned correctly to fit the skeleton. If anything goes wonky, I'll check and see if I skipped a step, or assume it's my internet and try again.
Thanks again!
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I'm not clicking the joints button. They are as tall as my AV (about 2 meters) when rezzed on the ground. It must be something that is happening if I change the skeleton to match the model because it didn't happen to the extruded cube AV one I tried most recently (that one worked fine, but was really basic like gumby). But then again, I didn't change the skeleton on the dress and it did happen to that one. Sorry, I think I'm repeating myself. The dresses rig must not have exported properly, I guess . . . or it's my crappy internet connection (wireless hotspot in the woods) and I need to be patient. It did take it quite awhile to rezz on the ground. But it definitely isn't working if I try to match the skeleton to my existing models.
Anyway, thanks for the help! I'm certainly a lot further along than I was!
Is it not possible to adjust the joint position of the skeleton and still have it work?
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LOL Well, once again, that fixed one problem but created another! If I use any of the meshes I mentioned earlier, they rezz fine on the ground, but if I attach them, they go invisible . . . but this time my avatar is still visible. I did create a new mesh around the skeleton and that works fine. The odd thing is that I had built the dress around the skeleton and that goes invisible, as well. I'm really confused.
So once again, if anyone has any clue of what I need to do, or not do, please help! I remember seeing someone else having a similar problem, while I was looking for the answer to the other problem. Unfortunately, I can't find the post again.
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Yay! Thank you Pennelope and Streetz! This has been driving me nuts too!
But now I have a new problem! LOL
When I attach my meshes to my pelvis, my view goes up to the sky. When I back up my view, I am entirely invisible. I detach the mesh, and am still invisible. I have to quit SL and relog. I've had this problem with 3 different types of AVs that I made (even a simple block figure) and also with a very basic tube dress.
What am I doing wrong? Or not doing?
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I'm not having the problem elvis was having, but my upload button disappears even though I have unchecked "remove unused influences". Any ideas? Thanks!
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I tried all that with no luck on the MacBook. I was fianlly able to get it work on the desktop. I renamed all my old SL folders and did a clean install. I did this on both machines. It help with the desktop, but not with the MacBook. Very odd.
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I logged into Aditi to upload a model I want to test, but Model isn't available in the Build menu. Any ideas on why? (Yes, I'm using the most current Viewer, which I finally got to work on our desktop, but not on my laptop . . . and I took the quiz and can upload models in Agni).
Edit: Model is now available in the Build menu, but I'm getting a warning that I need to take the quiz before I can upload (as I mentioned, I've taken it).
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I'm having this same problem, only none of the solutions are working for me. I've tried the DNS numbers and they don't work. The Mesh Project Viewer isn't working for me. I even tried the current BETA version. I can't log into any of these, wihtout getting the DNS error. I tried 2.2 and that just says I must upgrade to 2.8. I even tried the old Mesh Project Viewer, but it also says I must upgrade.
I can log in using the original official SL viewer, Phoenix, and surprisingly with Firestorm. Unfortunately, this doesn't help me much. I build models in Maya and want to get ready to bring them into SL as Meshes. But none of the current Mesh enabled viewers are working for me.
I even tried on both of my systems: Leopard and Snow Leopard.
Can anyone give me some ideas as to how I can fix this? Or is there any hope that this apparent bug will be fixed realitively soon?
Thanks!
edit: I've got it working on the Snow Leopard System finally (a desktop), but I still can't login using the Leopard Macbook.
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I can't login with the Mesh Project Viewer (to either the Main Grid or Aditi). I get the message: Login Failed. DNS cannot resolve the hostname. (I am able to login with other viewers.) Any ideas? (I'm on a MacBook, if that matters).
Camera Error When Wearing Rigged Mesh Avatar?
in Mesh
Posted
Nevermind. I tried again only this tiem I didn't check "Include joint positions" and it works fine now. Figured I'd leave this posted, incase anyone else has the same problem.