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Qwestor Janus

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Posts posted by Qwestor Janus

  1. On 11/27/2019 at 2:48 AM, Jaylinbridges said:

    The majority of the "cheaters" seem to be avatars with no Payment Info On File.   They can only run the 4 quests once a week for 50 $L.  They only need 1 green crystal/week to complete the first quest (and an insignificant number of red, yellow and orange) .  Blue and other crystals are useless for them to collect, since they can not cash them in for Lindens.  I don't know how cheating helps you collect crystals.  They are usually on the ground, not in the air.  It would seem the 50 $L/week per non-PIOF avatar is a financial drain on LL.  A weekly quest can be completed in about 20 mins without any cheating, assuming the Realms HUD stays attached long enough.  A region crossing or getting killed and TPed back to a safe zone also detaches the Realms HUD about 1/2 the time.  Maybe they could fix that bug too.

     

    'only run the 4 quests once a week' is not to point to anything. I have PIOF, but I do not have enough free time for a long collection of crystals. But to spend half an hour once a week on a mandatory quest for the sake of 50 $L I have the opportunity. Therefore, having received in a legal way 😇 (I hope you understand that I will not disclose the details 🤐 ) a certain supply of green crystals, I have been doing just that recently. But in the last couple of weeks I could not afford even this. And then finally arriving yesterday, I found myself in front of the “closed gate”. I fear that frequent recurring problems (e.g. with my.secondlife) indicate staff problems at Linden Lab.

  2. About networked body HUD. I just discovered that from my “StyleMod” of TMP body, which I bought sometime, the opportunity to change the textures of things from TMP Boutique was lost. What is next? Skins or third-party appliers for body will be taken away? Are Legacy sales going so bad that they want to make me pay again? And where is the guarantee that like that will not happen with new body? *upd Really "don't have"? You are seriously?

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  3. About networked body HUD. I just discovered that from my “StyleMod” of TMP body, which I bought sometime, the opportunity to change the textures of things from TMP Boutique was lost. What is next? Skins or third-party appliers for body will be taken away? Are Legacy sales going so bad that they want to make me pay again? And where is the guarantee that like that will not happen with new body? *upd Really "don't have"? You are seriously?

    tmp.png

  4. On 8/14/2019 at 11:37 PM, kiramanell said:

    Yeah. Hands clipping thru my body (or my clothes), I should really post about that in the 'pet peeves' thread. 😛

    It seems, to date, a lot of merchants are adding a proportional shape, next to their regular one. That helps, I suppose. What we really need, though, is for LL to come up with some sort of avi-anim override, (on a system level) that will prevent an anim from having your avi clip thru stuff. I mean, when you walk into a prim/mesh wall, your avi is aware of its physics shape too, and doesn't clip thru it (actually it kinda does, but bounces back quickly). Like in that picture of me sitting on my bed with my knees pulled up. That took the usual AVSitter 'Adjust' thingy; but why?! I mean, why couldn't my avi simply adjust to the height of my sheets? Those sheets may have a bumpy surface, and not be perfect, but when measured, say, from the bottom outline of my, well, bottom, LOL, at least I wouldn't be sitting like 20cm 'below deck', so to speak.

    Seems to me LL has given anims a bit too much control, really -- especially the ability to utterly ignore any physics shapes around them. The technique for an avi to be aware of its surrounding physics has already been there since day 1: just needs to be applied to anims too. :) 

    Unfortunately, calculation of a large number of collisions for 'realistic' physics would cause a large load on both the LL server and your Internet connection.
     I'll tell you how it works approximately. Firstly, all attachments to an avatar are 'phantom'. You can make a huge sixty-four meter 'physical' cube, but when you put it on yourself, it will cease to collide with the environment. Therefore, for example, your mesh body will stick out through clothes not made for it. Or conversely, someone's genitals can penetrate into it (I'm sorry for this a naturalistic detail :D ) Second, SL physics doesn't consider an avatar as a complex structure, but as a some simple cube. You can see this if you make maximum shape size and put on some kind of avatar that deforms your skeleton. After, try to walk under a low placed object. You will see that SL 'thinks' you are much larger than you see it. Thirdly, all animations it's don't animations your avatar itself, but it's animation for a some point, originally located in the center of your avatar. It moves along the path given by animation and the 'phantom' of your avatar move with it. You can make an animation during which your avatar will “walk” all 255 meters of the sim, but at the same time it will remain in place. If your avatar will be on a sky platform, you will see that it is 'walking through the air'. But if you really move the avatar beyond the platform, then the collision 'fall' will work and you will fall. Exactly this position of this 'point' that writen in the script that affects whether you fall through the chair or conversely you will 'levitate' over it. And that’s exactly what allows you to quickly change the altitude over (or under) ground of your avatar without changing your shape. I think that creators can write a script that will calculate size of your avatar, but only size of your 'default' avatar without attachments will be taken into account and if you will want to dance on the bar counter, then your shoes all the same fall through it :)

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  5. 23 hours ago, TammyLeeWolf said:

    BUT: Firestorm finds any user-profile in less than 1 second without any problem! :) 

     

    so it seems no problem in database on server...

    Firstly, the messages date is April 29th. Secondly, they meant web profiles on my.secondlife which firestorm get from this site (for the Web tab) and which will don't displayed in any viewer if there is problems with this site.

  6. 4 hours ago, Alwin Alcott said:

    simply ... none. SL isn't build as a common game.

    The hardware not an expert on the gameplay. For a comfortable game on ultra settings in the resolution of Full HD on sims with a large number of objects and avatars, 4 gigabytes of RAM is not enough. A minimum of 8 gigabytes is required. But under the same conditions on sims, processors from the "new" minimum system requirements by Cykarushb have not will required and 50% of their full capacity.

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