Dementia Lane
-
Posts
4 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by Dementia Lane
-
-
3 hours ago, Lillith Hapmouche said:
Nope. That's ... interesting ... that something (or someone) gave you that impression. With a little adjusting and matching head and body skins, you can match pretty much any head to any body.
You're doing very good if you demo a lot, until you begin to feel comfortable with the mesh bits. Reading instructions and explanations, like here in the forums, will also help a lot.
Just a quick summary to get you started:
- Maitreya doesn't offer a demo for Lara on the Marketplace, so you have to wade through the inworld store at some point.
- Good old shapes are what they have always been, a shape is like the skeleton of your appearance... it's just that they may look really odd if they are made for specifiy heads and you happen to take off the mesh part and the alpha.
- It's probably a plus for you if you can work with "Bakes on Mesh" components, since those system layers are familar to you.
- Appliers are the original method of sending textures to mesh components. You might know this from texture HUDs to control clothing items. Heads and bodies have multiple layers on them which can be textured.
- You can see Omega as some kind of "one fits all" (more or less) applier. It is a third party system of appliers, which can be used on numerous Omega enabled items. Some might need an extra relay, some work out of the box, others need to be activated once.
Thank you so much for the detailed advice!
I think I read somewhere in the forums about matching different creator heads to different creator bodies giving folks problems.
I did try the Maitreya and didn't care for it much. So I bought the SLink complete body redux. I didn't know you can actually change the normal shape > changes the shape of the mesh... almost like classic style avatar. 😄 I think I might forget I'm even wearing a mesh body. haha!
But I'll wait to try a head until I'm comfortable with all the things I can do with the mesh body and HUD.
I'll play with appliers, I think the mesh body has basic appliers in the HUD.
-
I have been pretty comfortable with my system body since rez day in 2007. After years of SL hiatus, I'm coming back to see SO MANY CHANGES!! 😲
I know and understand a few things about mesh bodies: like I do like the BOM compatibility. I went to SLink and tried the demo of their hourglass and original redux bodies. I really like the original body, but don't care for any of their heads. But it looks like only heads made for a certain mesh body will work with the body?? Right?
Are there any other creators heads that work with SLink? I see a lot work with Maitreya Lara body, only.
I didn't try the Maitreya Lara body since I cannot find the demo in the Marketplace and the in world store is super packed. Not to mention, I feel very out of place in my classic look around a bunch of female mesh avatars.
Any other shapes I should try? I'm looking for something that matches closely to my original system body, since I'm most comfortable with it. I'm not an escort or going into the adult business in SL, so I have no need for perky... anything.
Also, shapes... shapes are just shapes for a certain mesh body... right? <-- ETA: Oh shapes! Does this mean the mesh body is "fitmesh" and you can change the shape??
Appliers??? I have no clue what appliers exactly are. 💀
And what is Omega??
Anything that I'm missing I should know about??
-
"What system unit settings should be used in the scene for export to SL? Meters? Or this is not important and I can set units in the FBX Collada export plug-in?"I'm interested in this question as well if anyone is out there
Old Avatar Confused about Mesh Bodies
in Your Avatar
Posted
Wow! The omega relays thing sounds a bit complicated. Thank you so much for the information!
I bought the SLink body bundle and it came with hands and feet for 2.8K. I guess it was what I was more comfortable with, but I'll check out other body meshes some day!