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Geona Graves

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Posts posted by Geona Graves

  1. I just updated to the latest Firestorm version, and I'm having a really strange problem where the moment it loads in, regardless of graphical setting or emptiness of the sim, anything that I can really think of being the culprit, CONSTANTLY hangs every other second. one second fine, next hang, next fine, and so on. I have never experienced such a strange problem before, so I've got no idea why it would be acting up like this, especially on a fresh install with all caches cleared.

    Edit: decided to try the regular viewer for the sake of being thorough. literally no issue with it, though I forget if it's up to date or not.

  2. Like the title says, I seem totally unable to use voice now due to some update to Windows 10 last night. the day before it was working fine, but now I can't seem to do anything to make it connect. the voice connection icon just stays red. Is there anything in particular that could have messed up? I tried checking on the Microphone privacy issue from the April update, but that was fine.

  3. I've been trying to find an answer on my own about this particular thing for awhile now, as it's proven rather aggravating to try and get a synced workflow for baking my maps out.

    Currently, I bake my tangent space normals in 3D studio max. While this seems to be the closest to being on sync with secondlife's tangent basis, I'm constantly having to wrangle Max's artifact issues when baking. So, I was wondering if anyone has dug around into the viewer code to see if there's anything about the specific tangent basis used by the viewer. If that can be found, it might be possible to implement this into a tangent basis calculation plugin for Xnormal. (of course assuming that I can figure out how to get that far.)

    In general, something like this would be extremely useful for everyone, as it would eliminate the majority of guesswork that comes with seam issues and other errors that come from baking with different tangent basis than intended for the viewer's rendering.

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