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Maxi Farella

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Posts posted by Maxi Farella

  1. Hello

    If i create an object with Plopp-SL, it looks very similar like a foil-balloon:

    foil.balloons

     

    so i got the idea to make foil-balloons for sl this way.

    here are two examples, stil in plopp:

    Drachen-Ballon in Plopp-SL.pngSchmetterling-Ballon in Plopp-SL.png

    in plopp they look ok, like seen here.

     

    But if I export them and build them up in SL they look very crumpled:

    after I rezzed prims and added the sculpt-texture i got this:

    Fehlerhafte Prims aus Plopp-SL (weiß).png

     

    then i added the surface-texture, i also got from Plopp and got this:

    Fehlerhafte Prims aus Plopp-SL (mit den Texturen aus Plopp).png

     

    and than i addad a grid-template-texture to show the sculpty-vertices and got this:

    Fehlerhafte Prims aus Plopp-SL (mit Koordinaten-Textur).png

     

    Is there any vey to get better sculpties with plopp?

    Maybe a way to export the 3d-shape as a 3d-file, what wings 3d or other 3d-designers can load, and create my sculpt-map there?

  2. i made the surface texture with gimp:

     

    A sculpty has got 32x32 vertices.

    At a sphere-based sculpty there are 32 faces horizontally around it and 31 faces from top point to bottom point.

    So i made a texture 256 pix whide and 248 pix tall and used a grid to show 32x31 squares a 8x8 pix.

    i know, where in the texture all parts of the design must be, if the squares of the grid fit with the faces of the sculpty.

    here the surface-texture:

    Katzen-Luftballon-Textur 1 .png

    Katzen-Luftballon-Textur 2.png

    and here a picture of the objekt with wrong placed texture

    Katzen-Luftballon Textur verrutscht.png

    and here after i moved the texture into the right position.

    Katzen-Luftballon Textur geradegerueckt.png

    But now there are numbers wit many digits after the decimal point in the building menu...

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