Pulsifer Scrabblebat Posted July 10, 2011 Share Posted July 10, 2011 Is it possible to export a poly object instead of using nurbs when creating a sculpty in Second Life. We've tried the available script and it's only partially working. You can see the shape, but it collapses in on itself. Link to comment Share on other sites More sharing options...
Tia Biscuit Posted July 15, 2011 Share Posted July 15, 2011 You need to set up the UVs correctly for it. Create your poly with the correct geo, then go to UV editor. Then go to polygons at the top dropdown menu in the UV editor and normalize. It should flatten out your UV's to fill the whole area. Then start modelling. Not 100% sure on this myself yet only just looking into it but give that a go. Link to comment Share on other sites More sharing options...
Car99los Shan Posted September 8, 2011 Share Posted September 8, 2011 Watch the movie i just did about creating and exporting sculpted texture from Maya to Second Life Link to comment Share on other sites More sharing options...
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