Is there any relation between Avatar Complexity points and poly/tri counts in a mesh?
Does 1 material vs 8 materials on a mesh affect this score? Does the addition of scripts?
examples;
Donning a cigarette + particle scripts adds 1800 to score.
Older boots add 5800 score (because they might be high poly but hard to tell), etc
I've read the following but it doesn't mention any methods of optimizing mesh, attatchments and accessories and such to help keep complexity down, as it does not describe what attributes it takes into account to calculate the overall score - (which they should add at some point to encourage creators to create optimal items)
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Codex Alpha
Is there any relation between Avatar Complexity points and poly/tri counts in a mesh?
Does 1 material vs 8 materials on a mesh affect this score? Does the addition of scripts?
examples;
Donning a cigarette + particle scripts adds 1800 to score.
Older boots add 5800 score (because they might be high poly but hard to tell), etc
I've read the following but it doesn't mention any methods of optimizing mesh, attatchments and accessories and such to help keep complexity down, as it does not describe what attributes it takes into account to calculate the overall score - (which they should add at some point to encourage creators to create optimal items)
Thanks
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