Dragostone Posted February 13, 2015 Share Posted February 13, 2015 why is it when I download a texture from my inventory (full perm) apply to a mesh object (Un Changed/Modified) and then upload back into SL does it change all the colour tints, to the point where a greyish brown becomes a deep dark brown...then same issue occurs with an original texture uploaded into SL, the colours from the source are completly different to what SL is showing...I am pulling my hair out... Link to comment Share on other sites More sharing options...
Drongle McMahon Posted February 13, 2015 Share Posted February 13, 2015 Have you set the color/tint on the texture tab inworld to plain white? Link to comment Share on other sites More sharing options...
Dragostone Posted February 13, 2015 Author Share Posted February 13, 2015 Hi Yes I have, no modifications is being made to the original exported fom SL before being re-imported into SL...:-( Link to comment Share on other sites More sharing options...
Dragostone Posted February 13, 2015 Author Share Posted February 13, 2015 Sorry I meant to say no tint (set at default full white) Link to comment Share on other sites More sharing options...
Wolfen Greggan Posted March 15, 2015 Share Posted March 15, 2015 I see this sometimes too. What I do is lighten or darken the texture in Gimp and do temporary uploads until it looks right. PIA but it's the only solution I have. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now