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Blender Joining (CTRL-J) Causes Problems


Grim Bracken
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Hello all,

 

I'm having an issue with joining objects in Blender and I'm wondering if others have experienced this. When I join objects some of the objects seem to lose their UV Maps. Everything will look perfectly mapped before I use the join function. Also, sometimes the normals will be reversed.

 

Does anyone have any advice for avoiding this issue?

 

Thanks,

Grim Bracken

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That helped a lot Jake. Thanks. the two affected objects had a name of "Orco" instead of "UVMap". After changing them to "UVMap" they joined perfectly. Still have the issue of the normals reversing though. :/


Edit: Recalculating the normals seems to be working pretty well. Not sure how the normals get messed up by joining in the first place.

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