Hey again guys ! Ok i have an issue unwrapping my buildings UV maps . I use blender i unwrap as a smart UV object and bake my materials on image. It works FINE with walls and cubes, but when the map is more complicated and despite the fact that it will work fine with smart UV in blender, when i apply the texture in SL, it is all messed up. Here is what i mean: in the image i only use smart uv unwrapping and i bake. as u can see, ground floor wall and 1st floors little room unwrapping worked fine but, in the first floor , its messed up. It seems fine in blender, but i cant get it to work in SL. Some help? I also tried with various other unwrapping technics but nada!