Hi everyone. I really need help with uploading mesh clothing to SL. I'm quite new to 3D. I sculpted this shirt in ZBrush (I know it's not all that great (x ). I sent it for rigging to Maya via GoZ and I finally got it to work after a lot of trial and error. My problem is that when I upload the actual mesh into SL, it completely loses all detail and all texture. Is there any way I can fix this? Here's what it looks like in ZBrush: Here's what it looks like in Maya after I send it over with GoZ: And here's what it looks like when I upload it to SL Not sure if you can really see but there's no wrinkles, no detail. Nothing. It's just the Mesh with a plain texture on it. Anyone know how to fix this? When I uploaded the Mesh itself, it was uploaded as all white and then I just took the texture Map from ZBrush and added it to the Mesh. I would have thought that it would add some detail but sadly, I got nothing :(. All help is appreciated and thank you so much in advance!