I have been stumped in my understanding of this. I was learning seemingly so fast, but my textures never look so good once applied to the mesh dress I'm working with. They turn out unclear or blurry, and it becomes most apparent when working with polka-dot textures or textures with small details in them, like butterflies, flowers, etc. To begin, I use GIMP and, for practice in texturing, I usually use Meli Imako full permission designs, as well as their shadowmaps and UV maps/clothing textures for reference and editing, which are all 1024x1024 saved from Firestorm Viewer inventory as .PNG to my computer. (I just want to leave no detail out, in case I'm overlooking something) I then add my own layers, whether they be from 1024x1024 textures I buy from the marketplace, or much higher resolution textures I find from open-source sites on the internet. In the case of polka-dot designs, I will use the Scaling Tool in GIMP to scale down the layer so that the polka-dots are smaller. And it seems that, no matter how high of resolution the texture was before, the polka-dots become super chunky and less round. So then I try to sharpen the layer using steps found in the manual (decomposing the layer, changing to HSV, adjusting the values layer, and then composing, etc), but this never seems to make the polka-dot texture look any better. If anything, it has helped to adjust the color more, which is nice, but doesn't solve my problem and the polka-dots still look blurred and not perfectly round. Exporting as .png, to see how it looks on the mesh model, I notice that the overall quality is just bad, and not just with sophisticated polka-dot textures..Everything is blurry, the polka-dots aren't crisp and I'm disappointed. Yet, I can apply the original 1024x1024 polka-dot texture (from the full perm pack) directly to the face of the dress, and it looks magnificent, especially when I increase the repeats. I'm just stumped...am I losing the quality because I scaled the polka-dot layer down so that the dots were smaller and more numerous? (I will sometimes Small Tile it too, instead of scaling) Am I just bad at sharpening layers? I tinkered with it endlessly and no mix of numbers seemed to make any satisfactory difference. How are people making good quality mesh clothing textures using full-perm kits that start you out with 1024x1024? I've read that quality can be lost because of SL uploading as .jpeg, but I have seen creators make great quality textures, using these same mesh full permission kits. I have tried exporting as .tga and .png, but with no differences to the quality I noticed, and have also tried changing the compression slider (png) from 0-9. What am I missing?