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Valois1488303660

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  1. Hello all, I hope you are all doing well! I made a static pose where a person has to keep hands crossed, but when i uploaded this animation into grid, setting loop, the hands are not static, they move. in Qavimator, they are static and everything is perfect, when i upload here, hands are changed position. Could you help me how to solve this problem and how to avoid such strange things? Valois
  2. We all have dreams, some of them come true, others - not. But we happy to had them too. This is second life interpretation of Alexey Rybnikov instrumental work 'Dream theme' from movie 'Polet s Kosmonavtom' (Flying with astronaut). Starring: Valois, Nebula McAuley, Places: Ganesvoort House, Baja Norte. Enjoy Second Life virtual reality and never give up your dreams.
  3. We all have dreams, some of them come true, others - not. But we happy to had them too. This is second life interpretation of Alexey Rybnikov instrumental work 'Dream theme' from movie 'Polet s Kosmonavtom' (Flying with astronaut). Starring: Valois, Nebula McAuley, Places: Ganesvoort House, Baja Norte. Enjoy Second Life virtual reality and never give up your dreams.
  4. Nick Cave & The Bad Seeds - Do You Love Me? // Second Life Version by Valois. Starring: Valois, Brutal Bruno, Emesto Calderon, Malvolia, Nebula McAuley, Linda Mah, Louise Rope, Pedro Man, Arthur Glasgow
  5. 'Cherishing a dream' is video about dreams, memories and love. Wherever you go, you should have dreams, love and to be loved and memories. Starring: Valois, Emesto, visitors of Sweetheart jazz club. Music Raimonds Pauls - Lietus bluzs (Blues under rain),
  6. Tango brings romance with a passion. Passion without limits which can be expressed only in this beautiful dance. Tango tonight is a passionate dating of man and woman who love each other. Enjoy this amazing video that is based on Second Life Virtual Environment. Starring: Zaza, Valois, Emesto as a singer. For Second Life Residents: You have to visit Ocho Club inworld for tango dances.
  7. This video was inspired by unimaginable music of Enigma. The mystic hour of midnight puts us in the world of dreams and fantasies...And even there we try to find something or someone but lose ourselves... Music: Enigma - Sadness. Video directed by Valois. Starring: Valois, Louise Rope. Enjoy the reality of second life.
  8. Thank you very much indeed, folks, for this wonderful feedback. I would like to summarize all answers up and try to deduce important aspects of merchant’s activity in sl. 1) What shall we choose - the marketplace or in-world shop? The question about certain target group of customers. We have to distinguish between different types of customers and pay attention to customers’ behaviours. If there is any possiblity to get a feedback from them, we musn’t miss this chance. 2) Another interesting opinion was that the in-world shopping more appropriate to 3D world. No doubt it’s so well fitted to the framework of second life. But! We have to understand that people always try to comprehend new reality on the basis of previous experience. The marketplace is very similar to the most internet shops and stores. It means the traditional way of doing shopping. We are accustomed to buy things through internet shops. 3) There is a strong correlation between having a land and earn rent money from shopkeepers. If we have a land for fun, we can upkeep it by money’s flow from marketplace. If our well-being totally depends on in-world shop renters, we won’t be prosper. 4) The price of the product can be a good point to visit in-world stores. If I’m going to buy an expensive wedding suit I have to check the quality of it in the inworld-shop, if it is possible of course. 5)The role of merchant. Being a merchant is kind of performance. It frames our own behaviour and relation to what we do in second life. Shall we distinguish between trading for profit or trading for fun? Different goals mean different types of behaviour. We must decided this crucial question for ourselves. I think there is a structural change of second life trading. It is in process of re-shaping. The in-world shops with 3D products (like shops with houses, cars, furniture etc.) will survive, but most of fashion designers (for example, clothes, dresses, gowns) will slightly move to the marketplace. Maybe only big designers will continue to upkeep big shops (1/2, 1/4, 1/8 sim).
  9. Howdy, folks! I would like to discuss the re-selling business. A lot of people in sl re-sell products which were created by famous sl designers. I stick around big malls, there are a lot of various stores with vendor’s pack and no any customer. So, have u ever to re-sell? Was or is your experience positive? What will you recommend in doing such business?
  10. Hello folks! I do hope your sales are ok and a business is prosper. I have found very interesting topic here about in-world trading. One person said that malls are dead because of the marketplace. It’s kind of signal for merchants - try to improve sales through marketplace. Of course, merchants have to pay rent for in-world shops, but the marketplace gains more and more attention from customers. I visited some popular big malls with high rent prices. Merchants rent them and then abandon after a couple of weeks. From the merchant’s perspective I’m really disappointed. But I majored in social sciences in rl during my university years. I made a survey about sl customers' preferences (newbie and old ones). Most of all prefer marketplace for buying things, another part of respondents use both - marketplace and in-world. When I asked them: “Why do you prefer to use marketplace?”, practically, all gave me the same answer: “It’s easy and quick. There is no need to change in-world shops”. Folks, easy and quick! Sounds like marketing motto, but it really works...from customer’s perspective. So, is there any reason to upkeep an in-world shop? I will say ‘yes’ because having an in-world shop is a kind of reliability and responsibility of merchant. If you are a small merchant, it’s hard to handle such things and pay a rent, but it’s the trading and it needs all cumulative efforts. If you have any thoughts, I would be glad to read them :-)
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