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galasya Fierenza

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  1. I am just starting to learn scripting and what I need is WAY beyond my abilities. I have a script that does part of what I need just not everything and I am unsure how to add the part it doesnt have. Here is what I am making and what I have so far: I am making a typer that will have the object be invisible when I am not typeing (the part I have) and when it IS visible I want it to slowly pulse with light. The typer will be a spell ball, and I have the animation to make it be held in front of me while I wave a wand over it....Just cant figure out how to make it pulse. Here is the script I had made for me I just dont know how to make it work for what I want: integer ownerTyping = 0; key owner; integer perm = 0; //////////Colors/////////////// vector white = <1.0,1.0,1.0>; vector blue = <0.0,0.3,1.0>; vector purple = <0.5,0.0,1.0>; vector red = <1.0,0.0,0.0>; vector orange = <1.0,1.0,0.5>; vector pink = <1.0,0.0,0.6>; vector yellow = <1.0,1.0,0.0>; vector gray = <0.35,0.35,0.35>; vector brown = <0.5,0.3,0.15>; vector black = <0.0,0.0,0.0>; //////////Settings///////////// string typingSound = "83b15820-2561-4850-71bc-6a985836fbe1";//You can replace this sound UUID with your own sound UUID or place a sound in the root prim and paste the name here float volume = 1.0;//volume of your typing sound can be 0.0 = no volume to 1.0 = full volume vector color = white;//default color. Choose from colors above float alpha = 1.0;//default alpha transparency 0.0 = invisible / 1.0 = visible float glow = 1.0;//the amount you want the prim to glow when you type (0.0 = no glow / 1.0 = full glow) string type = "typing";//the name of the typing animation in the inventory. You can replace the animation in the inventory and place the new name here. //////////Particle///////////// particleEffect() { llLinkParticleSystem(LINK_THIS, [//If you are using the Triple Effects Particle Machine by Animation Station, you can paste your own Particle Parameters Here and delete the parameters below. //if you are familiar with how to change the parameter settings, you can do that below PSYS_SRC_TEXTURE,llGetInventoryName(INVENTORY_TEXTURE,0),//drop a texture in the inventory to use with the provided particle effect PSYS_PART_START_SCALE,<0.0,0.1,0.0>, PSYS_PART_END_SCALE,<0.1,0.0,0.0>, PSYS_PART_START_COLOR,<1.0,1.0,1.0>, PSYS_PART_END_COLOR,<1.0,1.0,1.0>, PSYS_PART_START_ALPHA,1.0, PSYS_PART_END_ALPHA,1.0, PSYS_SRC_BURST_PART_COUNT,2, PSYS_SRC_BURST_RATE,0.05, PSYS_PART_MAX_AGE,0.3, PSYS_SRC_MAX_AGE,0.0, PSYS_SRC_PATTERN,(integer)8, PSYS_SRC_BURST_SPEED_MIN,0.1, PSYS_SRC_BURST_SPEED_MAX,0.1, PSYS_SRC_BURST_RADIUS,0.5, PSYS_SRC_ANGLE_BEGIN,(float)0.0*PI, PSYS_SRC_ANGLE_END,(float)1.0*PI, PSYS_SRC_OMEGA,<0.0,0.0,0.0>, PSYS_SRC_ACCEL,<0.0,0.0,-0.1>, PSYS_PART_FLAGS,(0 |PSYS_PART_INTERP_COLOR_MASK |PSYS_PART_INTERP_SCALE_MASK |PSYS_PART_EMISSIVE_MASK) //|PSYS_PART_FOLLOW_VELOCITY_MASK //|PSYS_PART_WIND_MASK //|PSYS_PART_BOUNCE_MASK //|PSYS_PART_FOLLOW_SRC_MASK //|PSYS_PART_TARGET_POS_MASK //|PSYS_PART_TARGET_LINEAR_MASK ]); } default { state_entry() { llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_COLOR,ALL_SIDES,color,alpha]);//sets the prim color and visibility to default owner = llGetOwner();//gets the your avatar key for later use llPreloadSound(typingSound); } timer() { if((llGetAgentInfo(owner) & AGENT_TYPING) && !ownerTyping) { llStopSound();//stop the default typing sound ownerTyping = 1;//set the flag to 1 (TRUE) so it recognizes you are typing and doesnt spam this portion of the script llStopAnimation("type");//stop the default typing animation llStartAnimation(type);//start your custom animation llPlaySound(typingSound,volume);//play the typing sound at your chosen volume llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_GLOW,ALL_SIDES,glow]);//sets the prim glow to the default glow //llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_COLOR,ALL_SIDES,color,alpha]);//sets the prim color and visibility to default particleEffect();//starts the particle effect } else if(!(llGetAgentInfo(owner) & AGENT_TYPING) && ownerTyping) { ownerTyping = 0;//set the flag to 0 (FALSE) so it recognizes you stopped typing and doesnt spam this portion of the script llStopAnimation(type);//stop your custom typing animation llStopSound();//stop your typing sound llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_GLOW,ALL_SIDES,0.0]);//sets the prim glow off (0.0) llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_COLOR,ALL_SIDES,color,0.0]);//sets the prim color and the visibility to invisible (0.0) llLinkParticleSystem(LINK_THIS,[]);//turns the particle effect off } } changed(integer change) { if(change & CHANGED_OWNER)//owner has changed so reset the script and get a new owner { llResetScript(); } } attach(key id) { if(id != NULL_KEY)//you just attached this item so it goes invisible and no glow and no particle { llSetTimerEvent(0.25);//starts the timer to check whether you are typing or not now that the object is attached llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_GLOW,ALL_SIDES,0.0]);//sets the prim glow off (0.0) llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_COLOR,ALL_SIDES,color,0.0]);//sets the prim color and the visibility to invisible (0.0) llLinkParticleSystem(LINK_THIS,[]);//turns the particle effect off llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } else//you just detached this item so it goes visible so you can see it if you dropped it on the ground //it sets the color and makes the prim visible, but turns the glow off and the particle off { if(perm) { perm = 0;//permissions to animate your avatar have been removed llStopAnimation(type);//stop the animation if in case you were typing when this was detached } llSetTimerEvent(0.0);//stop the timer so it doesnt respond while detached llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_GLOW,ALL_SIDES,0.0]);//sets the prim glow off (0.0) llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_COLOR,ALL_SIDES,color,alpha]);//sets the prim color and visibility to default llLinkParticleSystem(LINK_THIS,[]);//turns the particle effect off } } run_time_permissions(integer perm)//the script has asked if it can animate your avatr when you attached this object to your avatar { if(perm & PERMISSION_TRIGGER_ANIMATION) { perm = 1;//permission granted } else { perm = 0;//permission denied } } }
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