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Sir Roxan

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  1. The title pretty much says it all, though maybe a little more info is needed... I'm looking for a 3D Mesh Developer who s able to both model and texture a weapon for SL to a high standard (examples are available). (Understanding of Bump / Specular mapping is advised). In addition to looking for an experienced SL Animator who would be able to model high quality animations to fit specifications. (These will relate to SL weapon content creation also). If more information is required, please feel free to IM me in world!
  2. Okay, so. Unfortunately, scripting for free isn't something that's common in SL due to the high demand of customers and you know.. the whole real life thing and time spent both having to script and having to have learned how to script. SOOO, below are some prices which are only GUIDE prices, and may vary from project to project. Custom Scripts ------------------------------- L$250 = Basic Scripts (Typically involving less than a couple hours work) ------------------------------- Complex Script Rates Listed Below ------------------------------- L$1000 = Two Hour Rate OR L$3000 = Half Day Rate OR L$5000 = Full Day Rate OR L$5000+ = Large Projects Involving Unknown Amounts of Time. If you have any further questions, or would like to hire myself, send me an in world IM or notecard with the request and pricing you feel is right.
  3. I'm sorry, most forums prefer erased topics, I can repost a fix if prefered.
  4. Alright, sorry for removing the previous post, but I'll re-do it. For those beginners of Meshing. I bring you... the TUTORIAL TO UPLLOOOOOAAAADDDD! Right, so I came across a problem previously where when I tried to upload a mesh for Secondlife whilst it seemed perfectly fine in BLENDER, it appeared like so : To fix said issue, all you have to do before trying to upload is the following : Within blender, hit *** ' File ' -> ' Export ' -> 'COLLADA (.DAE) ' This should bring up the folder selection. On the left side of the blender window should be a sidebar, on said sidebar will be a check box about 3/4 the way down saying ' EXPORT FOR SECONDLIFE '. Make sure this is checked, then hit 'EXPORT' again. When you then try to upload your mesh to secondlife, it will work correctly.
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