I've been lurking the forum (and 15 pages of google search results) for hours looking for an answer to this before I bothered anyone, and I think the closest I found was this [http://community.secondlife.com/t5/Mesh/Rigged-mesh-export-from-Blender-2-60/m-p/1243353/highlight/true#M9192], but that looked like it was for exporting avatars or full body meshes - but if that IS the answer to my question, I apologize in advance. Also, I apologize in advance if this has been asked a bajillion times - I tried to find the answer on my own, I swear. I'm using Blender 2.68, and the Standard Sizes .Scene file (if that helps). I'm also using Firestorm (I doubt that matters, I'm just trying to be detailed - I'm just not sure which info is relevant). When I export my rigged mesh and try to upload it in-world, it acts as though it hasn't been rigged (no skin weights option). I've uploaded rigged mesh before, but it's been a few months and a few versions of Blender since then. I did try to go back and download the outdated version of Blender that I used to use... but that didn't work either, so it's probably user error (I'm definitely still a bit of a mesh novice). I think I'm missing a step somewhere, I just can't for the life of me figure out what that step is. So, these were my steps and my settings: 1) Parented object to armature. 2) Transfered weights from avatar (I had a lovely time trying to find Copy Bone Weights :matte-motes-wink-tongue:) and corrected/added weight painting. 3) Exported to Collada .DAE using Second Life Rigged settings after unchecking all of the texture boxes (not sure if unchecking the texture boxes is still necessary). I tried exporting with and without the armature also selected, and reparenting the object/armature. None of that worked. So I went back to 2.65 (the version I used to use without any problems) and repeated my steps. When that didn't work, I went back to 2.59 and tried to find the exporter plug-in, but it seemed to have been removed (either that or I've been staring at Blender until it's blended my brain). Also, I have 26 bones in my file, and I can't actually remember if I'm suppoed to have 21 or 26. I'm sure this is a stupid question and the answer is staring me in the face, but if anyone could point me in the right direction to getting this mesh uploaded with skin weights, it would be much appreciated. Thanks :]