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Sculpty export with Maya 2012 not working?


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Hi, I am trying to create a Second Life "sculpty".. it is not working. Can someone help me?
(I know how to make mesh, I am using sculpties because I want this to be larger than 64x64)

I am using: Maya 2012, and Quarl Linden's export MEL script for maya v.1.03

 

Here is my item in maya. It is a sphere with 32x31 spans (Also tried 32x32)

 1.png

I noticed the sculpty map looks more straight-edged than a normal sculpty map & when I load it into SL, I get a square with a hole through the center.  I am confused. What gives?

2.png

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