The discussion in this thread got me thinking. It's about rezzing stuff on mesh floors. When SL started, the stuff that was in it was all about user-created content. Anyone could quite quickly learn to build stuff that was as good as anything that was sold in stores. That was because all objects were created inworld and everyone had the tools to do it. Things like textures and animations had to be created outside of SL, but they could be bought inside SL. Scripting needed more time to master for
There are two ways, one of them - the one usually recommended - actually saves you a few seconds of work, the other one as I said in my previous post, takes less than a second.
The rezzing problem only applies to analyzed physics models made from incomplete bodies, that is from shapes with one or more sides omitted.
I know that may sound like Greek to many but here's the practical answer.
Usually recommended: do not click on the "Analyze" button when you upload the mesh. The reaso