A little project I've been working on a bit and has come up in forum discussions every now and again, especially in relation to "real life" scaling of object dimensions. Halving your movement speed and moving the camera closer to the ground can lead to a more 'realistic' SL experience: float gResistance = -125.0; // large negative number. // -200 is more-or-less no-movement; -125 is my suggestion for normal human walking speed. integer gNeededPerms; integer gControls; integer gControlM
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